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Final Fantasy VII Remake has been conceived as a "complete and unique" game

Final Fantasy VII Remake has been conceived as a "complete and unique" game

The video game co-director, who designed the Final Fantasy XIII combat system, rules out conscious continuity between the two systems.

That Final Fantasy VII Remake, whose demo is already available, is an episodic game has been said for active and passive since its official announcement, but Square Enix has not given too many details on how this business model will work. The issues follow each other and many wonder about what content will be included in this first episode. Naoki Hamaguchi, co-director of the video game, explained in an interview with VG24 / 7 that everything they have introduced is designed to make the experience complete and unique. In addition, it has specified that the combat system has not been built with an idea of ​​continuity with respect to Final Fantasy XIII.

The creative has made it clear that he cannot say anything about what is or is not included in the video game. "The way we see things, the priority when saying what content was introduced was that this had to be a standalone game, a satisfying playable experience," he says. “After completing the title, you have to think that it has been a brilliant work in its own right. That was the filter we use, ”he emphasizes.

Hamaguchi recalls that in the original game there were no summons in Midgar, so in theory they could not implement them in the remake. However, the team was aware that users were going to demand the presentation of these powerful entities, so they felt they should be present. "We thought it was something that had to be to make the game really good." Therefore, invocations such as Shiva and Ifrit will appear during the game.

Final Fantasy VII Remake

Does the match resemble that of Final Fantasy XIII?

Naoki Hamaguchi was behind the Final Fantasy XIII combat system, so he admits he may have some other influence. However, it makes clear that it has not been deliberately constructed as a kind of spiritual successor of it. "I didn't have the FFXIII system in mind when I was developing (Final Fantasy VII Remake), so that in no case was I based on that system." The idea of ​​the new system was born, according to the developer, from a reimagining of the original ATB classic of the original title, with the idea of ​​transferring it to the current player base. "As a result, it became a more action-oriented system, but I don't want players to forget that the ATB system is still at its core."

Final Fantasy VII Remake will be exclusive to PlayStation 4 for at least one year. The game will go on sale next April 10, although initially it was scheduled for March 3, as the team needed more time to close the project in the best way.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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