ReviewTwo Point Hospital

Two Point Hospital, port Reviews on Xbox One, PS4 and Nintendo Switch

Two Point Hospital, port analysis on Xbox One, PS4 and Nintendo Switch

After his time at the computer, Two Point Hospital debuts on PS4, Xbox One and Nintendo Switch with a port that is up to expectations, including most dlc.

The hottest hospitals on the current scene open their headquarters in console. After a small complaint that forced him to postpone its launch to 2020, Two Point Hospital debuts on PS4, Xbox One and Nintendo Switch with a port that lives up to the circumstances.

Management and administration have never been prolific genres outside the PC. Despite the continued efforts of brands such as Tropico or the landing of Cities: Skyline, the transfer of the genre is usually not common. In the case at hand, about two years separate us since SEGA and Two Point Studio landed on Steam, the ideal time frame to receive a polished product to the extreme.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

Stir the mood? Never!

From the laying it may seem that the humorous mix in a seemingly serious game can collide. Absolutely. For those who are not used to these types of formulas, Two Point Hospital is the spiritual successor of the mythical Theme Hospital, one of the spearheads of the productions of the now extinct Bullfrog Productions.

Peter and co's work in the late 1990s marked a milestone in the genre. In the golden years of management, Theme Hospital (and its thematic counterpart, Theme Park) became popular for the excellent use of satirical comedy as a medicine for all ills. That intelligent, incisive, almost therapeutic humor catapulted a game that continues to be remembered today.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

Several decades later, the collected witness falls to the conservative side, less sharp, although it achieves the same effect on the viewer. All ailments are usually a reflection of the recurring themes of today's society. There is no better remedy to remove the clown inside you than to enter a perfect carousel of emotions worthy of the Circus of the Sun. If on the contrary you are the typical illuminated, you can change your head-bulb for a brand new human face.

Much of the success of his humor lies in the excellent work done by the SEGA location team in our country. An example of this is "Guiripe", a disease that, in the words of the game itself, "is believed to be caused by summering in Magaluf." Or the so-called "Bad Star", patients who "are gaga" for believing rock stars, in homage to one of the themes that defined Queen's musical career.

Hospital life

There is a small difference between the first measures of the game and when you have the full spectrum of mechanics under your belt. During the initial hours, we found a Two Point Hospital that shows a primitive version of the management and administration of these elements. Build, hire and improve, a constant chain that is gradually receiving new elements.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

From the general management we learn, we move on to a completely different experience. We see that Two Point Hospital becomes a proposal focused on micro-management, in which each element of the environment fits with our visitors. Not only is it worth diagnosing and curing, but in between there is a chain of essential elements.

Elements such as the level of boredom, temperature, decoration, hygiene… Not only is it worth designing a logical room structure, but we must think about the way visitors think. If a hospital has a large bathroom at the reception, no matter how it works at the beginning, once we buy new attached lots we will have to increase their number.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

Beyond maintaining an upward balance on the economic level, our hospitals will live on reputation. The higher the level (measured by the facilities and the qualification of the staff), the more customers will arrive, so the requirement, how could it be otherwise, will increase. Contrary to a traditional "Sim City", here the main adventure will lead us to build the best hospital corporation on this side of Two Point Country. Each site will aim to achieve the three value stars, obtained after meeting a series of requirements over the years. Once achieved, we can continue playing in it as long as we want, although the unlocking of objects and others is contingent on continuing to build along the map.

Management at these levels is fully functional, even addictive. Time passes in a sigh when you are forced to rearrange all the rooms due to a bad design of the halls. However, there are certain functions that do not explain how well they should. There comes a time when we will be warned that there are patients who lack diagnosis. What may seem a lack of specific consultations or rooms, during the game we find hidden options in inhospitable places for it, such as nursing. Although the difficulty curve is pleasant, the game does not collaborate too much when introducing new mechanics in the late game. And when he does, he does it late and badly.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

In our original Reviews we were a tad more lax: “The experience in the genre and the passion with which Two Point Studios has taken this title is a reflection of how entertaining and remarkable we see on screen. A refreshing game that moves away from the usual canons of the industry and brings memories to some and novelty to others. A concept that, despite being a bit repetitive, improves with its technical finish and accessibility. ” After all, repetition is intrinsic to its nature. His problems focus on those discussed above, in addition to errors in artificial intelligence, such as people who do not use stage objects, patients who do not arrive as it is due to leisure venues, endless queues at sites that run with speed …

Port on PS4, Xbox One and Nintendo Switch

The arrival of Two Point Hospital to the current desktop consoles opens the door for all users to access their formula. The transfer of a control designed for mouse and keyboard on command has apparently not been a difficult task. Its low playable rhythm and the construction mode design have facilitated the success of the move.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

The version that we have been able to access corresponds to that of PlayStation 4. The controls are easy, intuitive, the axis of movement works like a charm. We have a cursor in the center of the screen that we can move next to the camera. To access the menus we simply touch the square button, when the selection goes directly to the tabs controlled by the crosshead.

Shortcuts make life through menus much more bearable. At the time of construction, we choose the object and its position will vary between two positions: by squares or half of one. As it happens in PC but taken to the stick. With R1 and L1 we can change its position; if we want to remain free to all four axes, pressing the touch panel unlocks the "magnet mode", which allows you to rotate them with complete freedom.

Two Point Hospital analysis Xbox One PS4 Nintendo Switch

When creating rooms it is very simple: we drag the number of grids while pressing the X button. If there are gaps left to fill, the courses can place individual positions without entering the drag. Everything is measured to the extreme so you can build with quick access.

The version for PS4, Xbox One and Nintendo Switch includes two of the three additional great contents that arrived some time later: Bigfoot and Pebberley Island. In total, we talk about 68 new diseases, 19 of them visual, new challenges, areas and thematic objects of their location. A unique package that only leaves Close Encounters behind, launched last August.

CONCLUSION

Two Point Hospital lands on console with a port at height. The transfer of keyboard and mouse control on command is perfect, along with the addition of two of the three major expansions it received on PC. Few management titles at the moment take the theme Hospital witness this way. PS4, Xbox One and Nintendo Switch receive a proposal with virtually no rivals in them. The excellent management possibilities are above certain roughnesses in terms of artificial intelligence and introduction of mechanics.

THE BEST

  • Management that raises the challenge as the hours go by.
  • The control scheme in command, perfect adaptation.
  • It includes two of the three major expansions.
  • Humor that elevates the impact by the excellent work in location.

WORST

  • Small problems in artificial intelligence.
  • It does not always introduce mechanics properly.

Very good

Remarkable game that we will enjoy and remember. A good purchase, highly recommended for lovers of the genre. It is well taken care of at all levels.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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