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Bethesda recognizes errors with Fallout 76, but justifies its existence

Fallout 76: users pollute pacifist players with nuclear mines

Pete Hines has put in value that it is necessary to risk in the current videogame industry, although he knows that not everything went as expected.

Fallout 76 is the most particular videogame in the Fallout saga to date. The title, which has a clearly experimental component in its DNA, opted for an open online world based on the multiplayer experience in which there were initially no conventional NPCs. Pete Hines, senior vice president of marketing and communication at Bethesda, has reflected on the lights and shadows of this video game.

The studio felt that fans demanded a multiplayer Fallout

Commercial stumbling block, the saga failed to pick up the relief of a Fallout 4 awarded at the BAFTA, The Game Awards or the DICE Awards of 2015. Fallout 76 was the first multiplayer game developed entirely by Behtesda Game Studios; The Elder Scrolls Online was a commission for Zenimax Online. According to Hines, fans of both Elder Scrolls and Fallout were asking for a new iteration of sagas paths based on an ever online world. And they do it like that. They risked.

Fallout 76 | Bethesda
Fallout 76 | Bethesda

"We tried something that was a big change in the direction of each study," he begins by saying about these deliveries. “Just because it didn't work out well doesn't mean you shouldn't have done it; It simply means that you must learn the lesson from what did not work properly so that the next time you try something really different you can avoid some of those problems. ”

His reflection goes further and justifies the reason why Fallout 76 must exist, despite everything. “The main reason for being Fallout 76 was that the studio felt that multiplayer mode and shared experience was something that most Elder Scrolls and Fallout fans were asking for. So, they made the decision that they wanted to expand a little and try something different; without the exclusion of starting to make the kind of games for which they are known. ”

"We're not done with this," he insists. "We wanted to create something that was much more shared and online to see how it would be (…) If not, you are pigeonholed to always be doing the same type of games," he continues. As an example, Horizon: Zero Dawn in Guerrilla Games, something diametrically opposed to what the Dutch studio had worked to date, where Killzone was its main hallmark.

Fallout 76 is available on PS4, Xbox One and PC; For months it has had a subscription for periodic payment to access private servers.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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