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Mega Man Zero / ZX Legacy Collection, PS4 review

Mega Man Zero / ZX Legacy Collection, PS4 review

A new compilation of the blue robot comes to our homes with six new games; four from Game Boy Advance and two from Nintendo DS.

Capcom continues in its thirteen with that of bringing Mega Man back to our homes and has done so, this time, with another compilation of the saga where some of the titles that appeared in Game Boy Advance and Nintendo DS have been included. The four installments of Mega Man Zero and the two of ZX in a single pack with some extras that will surely delight fans of the saga.

Although it does not provide news with respect to other compilations of the bluish hero, the truth is that we are facing a little gem in the history of this franchise because, at least, the Zero saga is very popular among the public that could enjoy it at GBA. However, there are some other points that have not convinced us and that we explain a few paragraphs below.

Compilation content

Mega Man Zero / ZX Legacy Collection contains Mega Man Zero, Mega Man Zero 2, Mega Man Zero 3 and Mega Man Zero 4, all originally released in Game Boy Advance. In the ZX part we have Mega Man Zero ZX and Mega Man ZX Advent, both from Nintendo DS. All six video games are available in European or Japanese format – there are some differences between versions – as well as the possibility of playing with updated voices or a remastered soundtrack.

Mega Man Zero / ZX Legacy Collection

In turn, it comes loaded with interesting material such as an art gallery for each of the six titles. Also with a jukebox with all the music tracks included in the package both in its original version and the same renewed for the occasion. Finally we have the Z Chaser mode where we must beat the phases of each title in record time competing against ghosts. Of course, with a global scoreboard and an option for two players in local mode that has not known much to us. In this section, perhaps with a multiplayer option using the internet connection, you would have won many integers, but at least they have thought of a second player, even if it is on the same console.

Game Boy Advance cartridges come with English texts, like the originals, while the ZX saga has the option to enjoy them in our language. It is possible to play them in four different screen configurations, the first two being the most benefited despite including frames and the panoramic the most affected. These frames are customizable with a multitude of different wallpapers so at least it doesn't hurt so much to see having two bands on each side.

Mega Man Zero / ZX Legacy Collection

To end Capcom has included three different filters to enjoy the six titles. The former features aggressive smoothing and an HD look that can only be defined with one word; horrible. The second tries to emulate the typical CRT televisions with a somewhat grotesque result, and the third is the original graphics adapted to HD resolution, which is undoubtedly the best option if we want to enjoy the compilation.

Mega Man for everyone

Mega Man is not a saga that stands out precisely for its simplicity, so the Japanese company has added two features that greatly facilitate progress for new players. The first is an option that will make our characters not die easily – or directly they will not – while the second is checkpoints that, when dying, we go back to them without having to start from the beginning of the phase. Both or only one of them can be activated and, of course, they are totally optional so veteran players can do without these features.

Mega Man Zero / ZX Legacy Collection

And what about the Nintendo DS second screen in ZX games? That Capcom has also included them. How? Well, in two possible configurations. The first is by adding the second screen in the right frame – and removing the left – while the second maintains the sidebands and includes the touch screen on the game screen. We cannot think of a better way to solve this "problem" but the second screen is controlled with the right analog stick and is not very comfortable to operate.

If you have not read the analyzes that we published at the time of all the titles of this compilation – links in the third paragraph – it should be said that Mega Man Zero, the first, is totally away from the usual scheme of the saga where we must select phase and face off against a boss. Here we are presented with a huge map with blocked accesses until completing certain tasks. The remaining three Zeroes do return to the fold of the originals while both ZX are a kind of very worked metroidvania that, although fun, they are too far from the original saga and may not be to the liking of many players.

Mega Man Zero / ZX Legacy Collection

In short, Mega Man Zero / ZX Legacy Collection is a good compilation with a lot of hours of fun inside. Followers of the brand will spend a lot of time glued to the screen if they try to get all the extra material that has been added to the package and that is always appreciated, especially when many of the titles included are great representatives of the name they use. Of course, we would have liked to know Capcom's opinion on why they decided to jump back in time and forget about Mega Man Legends and its continuation or the recreational Power Battle, being the first two so loved by fans of the blue robot.

CONCLUSION

Mega Man Zero / ZX Legacy Collection follows in the footsteps of previous compilations but nothing more. The most notable thing about this pack is undoubtedly the huge amount of extra material it contains and the updated music. It is also perfect for players who have never tried a title in the series for its two options designed for them. To the trash we throw the different filters and screen formats with which we can play, the majority being useless.

THE BEST

  • Six great games in a single pack.
  • Lots of extras to collect.

WORST

  • Filters are pretty bad.
  • Z Chaser mode only locally.
  • The emulation of the touch is a bit cumbersome.

Good

It meets the expectations of what is a good game, it has quality and does not have serious flaws, although it lacks elements that could have taken it to higher levels.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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