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Final Fantasy VII Remake's combat system has been reworked multiple times

Final Fantasy VII Remake, unbeatable as the most anticipated game in Japan

Tetsuya Nomura, director of the new Square Enix title, reflects on some of the biggest difficulties they have encountered in development.

Final Fantasy VII Remake is now on sale worldwide for PS4; But getting to this point has not been easy, it has taken more than five years of work. Meanwhile, after the restart that was experienced in that process, the combat system also changed and was redefined on multiple occasions until it found the balance between turn-based combat and real-time commands that we have ended up finding.

The latest issue of Weekly Famitsu magazine contains an interview with Yoshinori Kitase and Tetsuya Nomura, producer and director, respectively. Apart from talking about music, moments that are most remembered and anecdotes, they have delved into the greatest difficulties during development, the aspects that gave the team the most headaches. Among them, the combat system.

Final Fantasy VII Remake | Square Enix
Final Fantasy VII Remake | Square Enix

Trial and error until you find the ideal combination

According to Nomura's statements, the combat system was remade multiple times during development. Throughout these last years until the departure of the title, they prioritized that the player's immersion in the game be guaranteed at all times; To do this, they polished the real-time command system interspersed with the turns as much as possible, thus combining the traditional Action Time Battle (BTC bar in FF VII Remake) with the traditional scheme.

It also acknowledges that they opted for trial and error tests on more than one occasion until they found the one that convinced them the most, the one that we have been able to experience in the video game that is already on sale in the market.

The final result, stresses Nomura, is the result of "hard work by the team" to overcome all the problems that were encountered along the way and find "the perfect balance", indicates FrontLineJP, the medium that has been in charge of translating into summary form everything that gave the meeting itself.

In another parallel interview, Kitase has also talked about other elements that generated difficulties in the development of the game.

Final Fantasy VII Remake is available exclusively for PlayStation until April 10, 2021; Then you can see the light on other platforms. You can read our Reviews and consult the complete guide we have completed.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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