MotoGP 20Review

MotoGP 20, Reviews: one more step in the evolution of virtual motorcycling

MotoGP 20, analysis: one more step in the evolution of virtual motorcycling

We analyze the new delivery of the license in the hands of Milestone. MotoGP 20 is still on the right track in this evolution of the two-wheeled engine.

The COVID-19 crisis has spilled over into all sports competitions. In the case of the motor on two wheels, only the Moto3 and Moto2 categories could see the checkered flag at Losail. The damn coronavirus deprived us of the fight between the Marquez brothers, the last dance of Valentino Rossi on Yamaha and the desire for victory of the Italians of Ducati.

As usual in these days of confinement, it is the virtual environment that is allowing us to breathe sensations similar to when flesh and blood interpreters roar their bikes. Therefore, Milestone leaves us another step in his quest to achieve the ultimate simulator. Because MotoGP 20 follows the evolution seen last year in a similar way to what Codemasters did with its main saga, Formula 1.

MotoGP 20 review xbox one ps4 pc

The pilot's journey

If this year's edition shines for something, it is for the substantial improvement that the trajectory mode has received. The study wanted to expand the tools within our reach through the representation system. In our first professional contract, we have certain objectives to beat, bonuses that report credits to our portfolio.

MotoGP 20 review xbox one ps4 pc

With the economy present, we will be able to spend that sum obtained during the season to improve our team. That system to which we alluded in the previous paragraph materializes with the figure of the representative, who will work to improve our current contract, as well as establish relationships with the rest of the teams on the grid.

Just as it happens in real life, everything we do on the track will be observed by colleagues and rivals; If we show enough talent, we can shorten the deadlines to jump to a more ambitious team. But we cannot do it alone. Within that personal team are the chief engineer and the telemetrist, who will coordinate with each other to achieve new R&D goals according to the synergy they achieve.

MotoGP 20 review xbox one ps4 pc

Therefore, the more reputation they have, the more salary they will ask for. Success lies in finding the balance between finding competent workers who can survive on the successes we reap in the calendar year. Year in which the complete development of the motorcycle will be at our disposal.

Four charts will assess the current state in the main areas of the mount: engine, chassis, aerodynamics and electronics. In our case, our initial team, KTM, has 12 employees that we can distribute among any of the new packages available. The more you have working on one, the shorter the deadlines to complete it. Fortunately they will not be tied to the monthly salary.

MotoGP 20 review xbox one ps4 pc

As we said at the beginning of the text, these first advances in deepening the trajectory mode are vital to reach the initial goal. And it is that in MotoGP 19 we blame precisely that, the feeling that the exterior of the asphalt was forgotten. Trials are also added during the winter, where we can choose which upgrade package to start the season with. Season in which we will be given the opportunity to start with a fictional team, based on the main sponsors of the competition.

Due to the situation in which half the globe is currently, some facets will come as the months go by. What you will find on launch day will not be the visual libraries of the 2020 season. Although the riders and their helmets are already properly positioned, the bikes do not look like they should have looked from Losail.

MotoGP 20 review xbox one ps4 pc

We are summoned at the beginning of May for the update corresponding to the queen category. In the case of Moto2 and Moto3, it will be at the end of the same month, as will the inclusion of the Red Bull MotoGP Rookies Cup, which will not be in the game until then. On the other hand, it will be at the end of June when MotoE arrives, since the first race is lost as well as the rookie tournament.

With a handlebar

Another of the ailments in the past year, or rather since Milestone entered the license, was how artificial the driving was sometimes. There was not much management on the track, nor was the physics system helpful. Thanks to the feedback received, the company seems to have responded using the appropriate keys.

MotoGP 20 review xbox one ps4 pc

Now, the physics of aerodynamics, how it affects the position of our pilot to look for the speed or the ideal braking point are taken into account in a more realistic way. The same occurs on the damage plane, much more natural. For example, a touch with an opponent penalizes more than in previous editions. If the result is a crash, the fall will continue further and we will reappear in the place where the bike has been left. Running mishaps are common, even AI-controlled rivals may withdraw.

One of the successes of this edition lies in the possibilities during the playable sections. We are talking about fuel management, which we can manage as we like during piloting and which affects the way in which we operate. The greater the power map that we place in the race, the more gasoline we will burn. We would have liked this indicator to be more affected by driving, as is the case in current Formula 1 titles. However, and as we have been repeating, these are steps in the right direction. The same is true for tire wear.

MotoGP 20 review xbox one ps4 pc

It also denotes a substantial refinement in the behavior of artificial intelligence. The neural AI they introduced twelve months ago responds more effectively, especially when the platoon of satellite pilots is grouped together in the first few turns. They offer a performance on the asphalt that allows you to see corrections a little above the level they showed in their first appearance. As soon as we are immersed in that pineapple of riders, racing becomes fun. That is, for us, one of the best achievements with MotoGP 20.

In the version corresponding to PS4 Pro, we found two display versions: prioritizing visual quality and increasing the frame rate. Playing it at 60 images per second is a great pleasure, although in the graphic part we would like to be able to choose the disappearance of the grainy effect. It slightly tarnishes the visual result, which without being outstanding, is correct. Of course, we found some somewhat annoying visual bugs, such as the random appearance of artifacts on the right side of the screen, or the impossibility of moving the pilot after rewinding. Along with the career mode, the usual online game modes persist and the historical challenges that made their debut last year.

CONCLUSION

MotoGP 20 continues on the good path of real evolution that Milestone has been in the process for a couple of years. The trajectory mode has gained in depth and possibilities. Our path in the world on two wheels takes more into account our doing not only on the track, but also in what has to do inside the box. The multiplayer modes and historical challenges underpin an offer that manages to have its own voice. We cannot forget about the improvements while driving. Being able to manage fuel is a wise move, as is the new system of aerodynamic and damage physics. Finally we start talking about simulation, with all the letters.

THE BEST

  • Path mode gains in depth.
  • More possibilities on the track, such as fuel management.
  • Improvements in aerodynamic and damage physics allow you to add in the simulation.
  • Improvements in sensations while driving.

WORST

  • Despite the improvement, it still needs to expand trajectory mode.
  • Emotion is lacking when transmitting the license.
  • Small visual bugs, such as artifacts on the right side of the screen.

Very good

Game with a remarkable finish that we will enjoy and remember. A good purchase, highly recommended for lovers of the genre. It is well cared for at all levels.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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