Activision BlizzardDiablo IVFortnite Capítulo 2Fortnite: el lote Fuego Oscuro ya está disponibleNewsOrdenador PCVideojuegosXbox One

Diablo 4 is inspired by the sleeves of Junji Ito and considered the camera in third person

Diablo 4 is inspired by the sleeves of Junji Ito and considered the camera in third person

The first details of the game, which has as reference to Junji Ito (Uzumaki, The Enigma of Amigara Fault) and the myths of Cthulhu, begin to be known.

Now that Diablo 4 is already a reality and that we know that we will return to Blizzard's fault very soon, the first data and curiosities about the development of the game begin to come out. Thanks to the numerous interviews granted by its creators during the Blizzcon 2019 we have known that, for example, the developer is inspired by Junji Ito's sleeves at an artistic level, and that for a while they considered that the whole game was in third person, with A camera like Dark Souls.

The lead artist of the project, Matt McDaid, referred to the first theme in statements to VG247, "Diablo 2 was the game that the team enjoyed the most and what we remember most about it is that kind of dark factor or element that it had. that that was the true essence of Diablo and we want to return to that tone again. " When asked about referents, McDaid did not hesitate to talk about Junji Ito (Uzumaki, The Enigma of Amigara Fault): "Junji Ito would be one for his way of working, which takes worldly elements," twists "them and creates horrors from This is also influenced by Cthulhu's myths and, above all, the fear of the unknown in them. " It is not the first time we heard of Ito as a reference, because Hideo Kojima and Guillermos del Toro also had him in mind for Silents Hill, which eventually ended up canceled.

McDaid himself is the one who confirmed the possibility that the camera had been in third person when questioned about it and said the final decision: "we tried different options in pre-production and we didn't want to discard anything, but when we tested the view Isometric, it just felt like Devil. " Even so, something seems to be left of those tests and the camera will present slight variations: "When you enter the cities or when there is no combat we will approach the camera, and in the battles with the bosses we will accommodate it so that there are more players on the screen".

Just a few more details that make their way through the latest information of the game, which "will not come soon", will require permanent connection and has a spectacular custom PC with Diablo 4 motifs.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

Leave a Reply

Your email address will not be published. Required fields are marked *