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Amy Hennig joins Skydance to create a new video game studio

Amy Hennig joins Skydance to create a new video game studio

The creators of Mission Impossible and Terminator hire the Uncharted co-creator for this new project in San Francisco.

Skydance Media has made the signing of the creative Amy Hennig official. Uncharted co-creator, along with the former Electronic Arts executive, Julian Beak, will join forces to open a new studio focused on narrative video games in San Francisco.

The information provided by VentureBeat states that the company, led by Larry Ellison and David Ellison, will give all the necessary tools to both of them so that the new Skydance entertainment division can make possible the ideas they have in mind along with great video game developers. The offices will be based in Santa Monica, California, but details have not yet been given on how that first project will be, which has not yet begun its development; neither the magnitude of it nor the number of workers that will be available for that task.

Amy Hennig thus returns to activity in the sector after several projects interrupted or that did not end in a good port. "The interactive media is constantly changing, and both Amy and Julian are creative and video-visionary in this evolution," says David Ellison, CEO of Skydance Media, on the occasion of the announcement. "Together, we will create within this new sphere entertainment experiences consistent with the level that Skydance is known on television."

Amy Hennig

After leaving Naughty Dog with the Uncharted trilogy, Hennig joined Electronic Arts to work on that canceled adventure title based on the Star Wars license in Visceral Games. During that time he has received many awards, including a BAFTA award and a Game Developers Choice Awards for his professional career.

Hennig relies on single-player narrative games

Hennig spoke at the beginning of the year, on the occasion of his participation in the DICE Summit 2019, that single player games were becoming too long, but that they were not dead. "When it is said that single-player games are dead – and again, it is not something I subscribe to – I think people refer specifically to narrative games," he began by saying. “Not only because it is a game that you can play alone, because of course there are lots of them, but because the narrative is an essential fundamental pillar of the title. It is difficult to complete. ” She continues to rely on these types of proposals, which although complex, she believes should last just enough to not exhaust the player.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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