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Microsoft does not rule out exclusive games for Project xCloud

Microsoft does not rule out exclusive games for Project xCloud

Microsoft's streaming service for mobile devices aims to rival other options such as PlayStation Now or Google Stadia.

Microsoft continues to work on its own streaming digital entertainment service focused on video games, Project xCloud, which only a few days ago we knew its beta by spring 2020 with more than 50 games. The American company has now recognized that, although they have nothing to announce at the moment, they do not rule out launching games exclusively for this platform.

That is, a strategy that seeks to attract players to Project xCloud through content that can only be played there and not on another service. It is risky, but it is true that in this way the Redmond giant will be able to face more guarantees to other solutions such as Google or Sony, Google Stadia and PlayStation Now. In any case, although they acknowledge having begun to make contacts with some studies, they have nothing to present at this time.

According to Kareem Choudhry for Stevivor, in the framework of the X019 held in London: “Regarding exclusives, we are initiating conversations with first and third party studios, but we have no announcements to share at this time. The new IPs and content usually take between eighteen months and two years to develop, ”he says.

Project xCloud
Project xCloud

50 games in the beta of spring 2020

The X019 of the English capital gave much of itself. Regarding Project xCloud, it had its moment of prominence by confirming that in 2020 we can start using the service on mobile devices and terminals with Windows 10 on PC. And yes, there will be a multitude of compatible controls, including PlayStation DualShock 4. Devil May Cry 5, Tekken 7, Gears 5 are just some of the confirmed games.

Many of them, in fact, are currently in temporary discount on the occasion of Black Friday. We cannot forget that FreeGameTips was able to chat with Phil Spencer in the British event, the leader of the Microsoft videogame department was happy to answer our questions in a meeting where he did not deny having made mistakes in the Spanish market, although he is also convinced that They know how to do things in the immediate future. You can read the interview here.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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