Campo Santo pauses all its developments to work in Half-Life: Alyx

The study, currently working on In the Valley of Gods, stops the development of the title to focus on helping Valve games.

Campo Santo, a study responsible for successes like Firewatch and acquired by Valve last year 2018, has stopped the In the Valley in the Woods development to devote its efforts to Valve projects, such as Half-Life: Alyx and DOTA Underlords.

Everything that Campo Santo had at hand must wait. The information, published by the co-founder of the American study based in Bellevue, Washington, summarizes what is happening and why this circumstance.

In the words of Jake Rodkin: "The development of In the Valley of Gods becomes paused", but does not mention at any time in the statement anything about a possible cancellation. Right now they are focused on being able to participate in two Valve projects. Time will tell what will happen next.

In the Valley of Gods
In the Valley of Gods | Holy Field

In the Valley of Gods is not a priority; Valve marks the times

"For fans who expected In the Valley of Gods, it is probably obvious that this optimistic" 2019 "at the end of the last trailer is not going to be completely accurate", because, he says, Valve's times are in order and, however much they want to continue with this project, now “employees of the former Campo Santo team have joined other Valve projects, including Half-Life: Alyx. As you can imagine, our experience in the genre of first-person adventures is very relevant ”and, he says, the amount of work pending in the study led by Gabe Newell, responsible for the Steam digital distribution chain, is huge.

"From the moment we are part of Valve it becomes clear that there is a lot of work and very valuable that must be done in Half-Life: Alyx", a virtual reality project considered AAA category by Valve herself and that, in In essence, it is facing the last stages of its development judging by its release date, March 2020 for virtual reality devices.

Other employees work at Dota Underlonds; others are on Steam, "and so on," he says. He concludes by saying about In the Valley of Gods that “it feels like a project in which people can leave and return. And when that happens, we'll find the most exciting way to tell fans. ”

It should be added that, according to the official website of the company, Campo Santo had until last year 2018 with a total of twelve employees. In addition, for a few weeks now the company's former employees, now fully integrated into Valve's ranks, removed any mention of In the Valley of Gods from their descriptions in social media profiles.

Via | Polygon

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Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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