Halo: ReachReview

Halo: Reach in The Master Chief Collection, Reviews: 4k memories

Halo: Reach in The Master Chief Collection, analysis: 4k memories

We analyze the remastering of Halo: Reach in the The Master Chief Collection. The Noble Team returns in its best and most complete version to date.

The circle is complete. Five years separate us since one of the most important compilations of this generation reached the market. Halo: The Master Chief Collection was a dream for the followers of the John-117 epics. However, the controversy for its state altered a product that seemed bombproof. 343 Industries would take the road during all these years not only in order to correct the whole, but also to form the complete package of Halo experiences. Because saving his two wanderings in the strategy, all the reasons that extolled the brand are finally gathered in a single place.

But there was still the icing on the cake. Complete, as we said, the ring; introduce one of the most special moments for all those who vibrated with Bungie for almost a decade. Halo: Reach lands in the Collection of the Master Chief with an adaptation to the height of the myth. Because this interactive farewell letter that left us in 2010 remains as emotional as the first time.

Remember Reach

Halo: Reach transcends the original trilogy. It introduced us to a key fact of the brand's background: the first sighting and subsequent occupation of the planet by the Covenant forces. As in the ODST troops, here we put on the “rookie” suit just arrived at Team Noble, a “dream team” composed of the best Spartan-III on this side of the universe (and Jorge, the veteran, unique soldier of the group formed in the previous project, as well as the Master Chief).

Halo Reach 4k analysis

After the closure of Halo 3 and the experimentation of Halo 3: ODST, it was difficult to see the future of the brand in playable terms. Bungie closed with the inclusion of several unpublished mechanics to date, such as Spartan skills. For the first time in the saga we could make use of extra actions more typical of a modern shooter. Despite the sprint, rocket backpack and invisibility (among others), the controls still felt true to their roots.

At this point we can discover little about one of the titles that marked Xbox 360. In our original Reviews, we said that the company said goodbye “at the top, re-setting the pace at many of the points and with the feeling of work well done". Those who lived with intensity those moments will not forget several of the key points of the main campaign. The Covenant Corvette Bridge on Long Night of Consuelo, the solitude of the skies of New Alexandria, or the escape between Scarabs of The Pillar of Autumn. There are so many memories lived in Halo: Reach that it is impossible to list them in their entirety.

Halo Reach 4k analysis

Therefore, our verdict was clear: "All the elements that make up this game, together, make it a masterpiece." A total set, unique, of those of the old Xbox that seems to have recovered with other projects such as Gears 5. Despite the discrepancies about certain elements of the multiplayer in its early phase (the famous bloom of the DMR), once 343 Industries took the reins of the game offered all the changes that the community requested, until culminating in the downloadable content of Halo: Combat Evolved Anniversary, which put on the table the traditional formula never seen so far in it. Not to mention the Forge mode, more advanced version than seen in Halo 3 and that gave a lot of itself. Halo: Reach was a fireproof title, thought to last over the years. And wow he did.

Remastering, with all the letters

During the past X019 we had the opportunity to try a very small demonstration during the Winter Plan. Those ten minutes of play were a kind of return to the past. Everything was fresh in our head, at the same time that we were surprised by the way it developed. There was a perfect communion between Halo and, in this case, the computer, something that had not happened since the time of Halo 2.

Halo Reach 4k analysis

Once the final version comes to our power, we can only praise the study's work when transporting the whole with visual fidelity. In Xbox One X, where we have performed this Reviews, it amazes at times for the graphic quality achieved in a product with nine years behind it. Living at 4k and 60 images per second the events that made us vibrate in its day is a unique sensation, all without the famous “ghosting” that the last generation suffered, included in the retrocompatible program.

There are certain mismatches that blur the final result a little. Having increased the resolution of all assets, pre-rendered funds maintain their original quality, and as you can imagine it is significantly lower than the current image. This makes the wrapping of the scenes feel ugly, it loses packaging with respect to all the work done. Despite this, Halo: Reach on Xbox One X goes perfectly through a title of beginning of generation with approved. It is a pleasure to be able to enjoy the visual work of Bungie with the improvement that technology offers us at the moment.

Halo Reach 4k analysis

Although we have spent most of the time on the console, we wanted to deepen the opportunities offered by the computer version. As for graphic options, it touches practically all the settings demanded by the platform users. There is total freedom of configuration; Whether you are on a mid-range computer, portable or higher, you can enjoy Halo: Reach any way you want. This version has an extra option, which allows you to jump “from the original graphics” to an “alternative” version that makes use of unpublished features, such as the significant increase in the drawing distance.

The definitive package

The current renewed edition of Halo: Reach is the most complete to date. All downloadable content (Noble, Desafiant and Anniversary) are included and are part of the map rotation of the basic game modes, just as it happened in his day. We cannot forget the exact inclusion of the shooting mode, although we would love to see the Halo 3: ODST mode also be part of the collection.

Halo Reach 4k analysis

However, at the moment two pieces of the puzzle are missing: cinema and forge. Although the maps created with the editor are present within the official, they will arrive sometime soon. We must underline its availability in the Xbox Game Pass service, both in its console and PC version. As usual in the first of the division, all users attached to the subscription can enjoy it without additional cost.

The arrival of Reach on PC coincides with the debut of the Master Chief Collection on the same system. The difference regarding the arrival at the console is that the rest of the deliveries will be added in a staggered way, starting with Halo: Combat Evolved Anniversary at the beginning of the year and ending with Halo 4, at a much more advanced date of 2020. What is clear is that Halo remains for a while.

Halo Reach 4k analysis

There is currently no cross game between Xbox One and computer. Yes we can make use of cross-saving, being able to jump between systems maintaining all the progress made: one hundred percent will be saved in our Xbox Live profile, essential key to continue

CONCLUSION

The remastering of Halo: Reach lives up to myth. Never before has the game looked so good. Living it at 4k and 60 frames per second on Xbox One X is an experience that all the staunch followers of the brand must live. It looks like a title of principles of generation. Including all the additional downloadable packages and the original experience set, Halo: Reach in The Master Chief Collection is a true gift for fans. Remember Reach

THE BEST

  • 4k and 60 images per second on Xbox One X.
  • The definitive Halo package: Reach.
  • Includes all downloadable content.
  • Good optimization and variety of settings on PC.

WORST

  • No forge mode or launch film.
  • The funds have not increased resolution.
About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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