One of the most acclaimed independent developers of recent years, the creator of Braid and The Witness, believes that PS5 is pretty good.
Jonathan Blow has revealed himself as another of the lucky ones who has already been able to mess with PlayStation 5 and discover in depth the specifications of the new Sony console. It makes sense, being Blow one of the most awarded indies developers of recent years. At one game per generation, we rub our hands at what the author may be preparing after Braid (2008) and The Witness (2016). During a Twitch broadcast, Jonathan spoke with his followers like this: “Let's say I'm excited about some of the consoles of the new generation. PlayStation 5 is pretty good. ”
Although he does not offer more information, the designer comes to corroborate the impressive ones so positive that the next Sony gene is receiving. Shuhei Yoshida himself echoed a few days ago of the feedback from the studios, which they consider very easy to develop for PlayStation 5. Even the audio companies believe that the platform will be “a big step forward” and there are already some who have encouraged Announce your first games for her. This is the case of Godfall, exclusive launch. The only thing we know about the interior of the system is that it will house an AMD Navi GPU and a Ryzen Zen 2 CPU, both customized and accompanied by a graphic variant of the Navi family. All seasoned with a state-of-the-art SSD that, in its first tests, reduces the loading times of games like Marvel's Spider-Man from 15 to 0.8 seconds. In the absence of knowing its final appearance, we have also been able to discover the design of its dev kit and some of the revolutionary patents that the DualShock 5 could incorporate. All good news and reasons to understand Blow's statements.
He is not enthusiastic about all …
However, the statements, with that "some consoles", also seems to suggest that the creative is well repaired with the new Xbox, or with hardware that we still have no record. The developer's relationship with Microsoft has never been especially good and his friction dates back to when Braid was exclusive to Xbox 360. The designer did not agree with the promotion and distribution policy of the game on Xbox Live Arcade, with which he always He showed disgust. A rifirrafe with those of Redmond that had its continuation when he became interested in the process of conception of Xbox One. Unlike what happened with Sony, who let him get involved and explained what they intended to do with PlayStation 4, Microsoft kept him margin at all times. As a result, we had an exclusive The Witness of PS4 during its first years of life. While the puya might not be aimed at Xbox Series X, given its history with the brand, nobody discards it either. Would it affect your next job?