Now that more and more developers have the DevKits of the PS5, they also open up the possibilities of the new hardware, where the SSD continues to be seen as the biggest advantage of the PS5.
In a recent interview with Official PlayStation Magazine, developer Remedy discusses the benefits of hardware, which is not just about graphics in the future. Tatu Aalto, Lead Graphics Programmer at Remedy, is especially looking forward to raytracing technology, which is considered a fundamental shift in how to handle graphic aspects in the future. This is no longer just about individual effects, this is the jump to the actual solution in the calculation in real time possible.
Lead Programmer Sean Donnelly especially appreciates the faster hardware, which, among other things, puts content streaming into the background and will be something to be less worried about. This is mainly due to the SSD memory, which will simultaneously relieve the bandwidth of the CPU. This is something in which the current generation has fallen behind a bit. On the PS5, the faster boot and load times will ensure that you can push even more detailed worlds, more destructive effects, and overall quality-of-life.
Zero loading times are not a matter of course
Communications director Thomas Puha, however, also has some skepticism about the SSD, especially when developers are resting on it. With the current state and the relatively manageable data, it is to be expected that there will be no loading times, etc. in the PS5. However, as data volumes continue to increase in the future, good optimization is still needed, so as not to end up back where we are now. Ultimately, it's about improving the overall experience for the players, but it also requires some work.
The PS5 will be available towards the end of 2020.