Superhot Review: Mind Control Delete, the third game in the Superhot saga. MORE shots, MORE power, MORE slashes. You come back for MORE. More and more.
SUPERHOT: MIND CONTROL DELETE
Superhot: Mind Control Delete is the third game in the series, after Superhot (click here to read our companion Nacho Requena’s Switch review), and Superhot VR. Keep in mind that it is not a sequel to use – the absence of a “2” should make this evident “- but an expansion or pack of levels that, in addition, is free if we have the original. After being released in an early state access on Steam at the end of 2017, the full version of this title was released in July 2020. We leave you our in-depth Reviews below:
SUPERHOT: MIND CONTROL DELETE, Reviews
Superhot: Mind Control Delete is an expansion that does not require having Superhot to work
As we have commented in the introductory paragraph of this review, the first thing that must be clear with Mind Control Delete is what type of product it is. We are facing an expansion that does not require having the original, although if we have Superhot, we can have this new title completely free of charge. Yes, it does not have VR support.
The intro of the game is as subtle as a stone in the colodrillo. Without a word, it gets us fully into the action. Mind Control Delete assumes that we have played the original, so it is initially unkind to novice players, although it is true that, once this small initial stumble has been overcome, the game includes very complete tutorials for each and every one of the new playable mechanics.
In Superhot: Mind Control Delete time only advances if we move
Superhot bases are kept in Mind Control Delete. That is, we are dealing with a puzzle video game with a first person shooting title presentation. Time advances only when we move. With these original playable bases, which allow us to dodge bullets and anticipate the movement of rivals, we must liquidate all the enemies that come our way in the aseptic levels of this title.
The beauty of Superhot: Mind Control Delete is that it is not as linear as its predecessor. Instead, we go through the plot – although minimalist, there is, as in the previous one – rummaging through the files of a terminal with an MS-DOS interface, gaining new abilities – called kernels and hacks – and entering dungeons. Dungeons, as you have read. Mind Control Delete is committed to roguelike, and at a playable level it is based on completing several levels, chosen at random from among the thirty-two different ones, in one go, and obtaining random skills during the process.
In the “dungeons”, we can choose abilities at random from all the ones we have unlocked
At first it might seem that such an impious gender union would not work, but nothing further from reality. Superhot: Mind Control Delete is tremendously fun and addicting. New playable mechanics, in the form of type skills starting all levels with a random weapon, or having bullets bounce off walls and automatically target enemies makes each game different, especially if we find out how they interact with each other , with which we will become unstoppable killing machines.
It also brings with it several surprises that make it more risky and brutal than the original, such as enemies only vulnerable in certain parts of its body – in true Killer style7 – or the inclusion of several indestructible enemies – the Ninja, the Dog and the Addict – that appear when we camp too long in an area.
The Dog is one of the fearsome new enemies
In addition to the dungeon system, through which we advance in the plot as such in order to complete the game — to call it somehow; the narrative has a lot of crumb—, classic modes of the original also return as Endless, in which we must overcome unlimited waves of enemies, and others such as Infinity, or Node 100, in which we must complete levels indefinitely, or a total of 100 scenarios, respectively.
More and more
Visual minimalism is the hallmark of the titles of this saga
On an artistic, technical and presentation level, Superhot: Mind Control Delete is identical to its predecessor. And it still works as well as it did then. We move through aseptic environments where everything is white except for several key elements: the enemies – and / or their weak points – are red, and in black we have the objects that we can use as weapons. And that’s it. The game is virtually identical in all versions, although we must clarify, due to the transparency, that all the screenshots that accompany this text have been taken by ourselves and belong to the Xbox One X version of the game.
On the other hand, as we have commented above, the computer sections emulate the MS-DOS operating system, which makes us dive deeper into its cyberpunk narrative. The music, on the other hand, is quite discreet: it only sounds on the menus, in levels with storyline, and in one of the combat scenarios. For the rest, we will only hear the orgy of destruction that we provoke among the infinite red guys that come our way. We understand that what we discuss in the sound section is deliberate and aesthetic, so we do not consider it a negative thing.
Mind Control Delete has a multitude of secrets that we will only find if we search really well
Although the base of Superhot: Mind Control Delete is solid, it lacks the freshness of the original. Another great “but” that we find is the fact that, facing the last bars of the game, it becomes too repetitive. The thirty-two different combat scenarios from the ones it displays become extremely repetitive, especially when the dungeons ask us to overcome fifteen of them at once.
The Superhot Team did not lie in the initial press release that they sent us regarding that Mind Control Delete is “four times bigger than the original”; in fact, it has taken us practically that, about eight hours to reach the end – Superhot can be easily completed in a couple of hours. However, we cannot help but feel a bit disappointed by the shapes, as it gives us the feeling that Mind Control Delete has been artificially lengthened. And this without counting on its “true end”; It depends on who you ask, it can be a brilliant metanarrative exercise, or an unpleasant way to laugh at players. Or both.
Note: This Reviews has been carried out thanks to a game code provided by the company.
Superhot: Mind Control Delete is another chapter of the Superhot saga, which does not require the original to be played, although if we have it it will be free. It is perfect for fans of the saga, and is designed to play sporadic games and de-stress us; however, its tier package status makes it iterative soon if we intend to complete it as soon as possible.
- Simple and direct gameplay
- The new playable mechanics
- Completely free for original holders
- Many secrets; the game rewards exploration
- Without VR support
- Too much content is recycled; becomes repetitive, especially near the end
It meets the expectations of what is a good game, it has quality and does not have serious flaws, although it lacks elements that could have taken it to higher levels.