Riot Games takes the step as a video game developer. Three new projects, including a new IP, are the beginning of a bright future.
As a conclusion to our extensive day at the Riot Games offices, the company invites us to take a look beyond the rest of the year. "This is the move from‘ to Riot Game ’to‘ Riot Games. " Thus begins the presentation Alan Bridgeman, general manager in the European region. It is not for less. What is seen in Legends of Runeterra is just the beginning of a series of projects to each more ambitious
Not only do they settle for keeping the leadership in audience within the MOBA, they also seek to occupy their space in other successful genres in the multiplayer ecosystem. Expand the catalog of proposals, in short, that help to root their brands as much as possible. What better time to announce your future than through the tenth anniversary of League of Legends.
League of Legends: Wild Rift and TFT on mobile
First season: what your summit game will hold. League of Legends is updated to receive the next “biggest changes” in its recent history. Along with it, a new character, Serah, will be in charge of raising the spirits of a community that is about to reach new systems.
Yes, League of Legends abandons computer exclusivity. Nicknamed Wild Rift, the most successful MOBA of all time will land on consoles and mobile devices. Specifically, the Android and iOS version is defined as “a true League experience”. We do not know what consoles you mean and your arrival date. Along with it, an animated series will delve into the background of his world, called Arcane.
Finally, the TFT fever will be a reality in smartphones at some point in the first quarter of 2020. According to Alan, they are “very surprised” by the reception of the public, so it will be from next year when the bases are laid of its next contents, now even more after opening the ban on phones.
Legends of Runeterra, the first Riot Games CGS
We have already played Legends of Runeterra, a project macerated in the bowels of the team for the past three years. Our feelings have not been better, and it offers enough differentiating features from the rest of the rivals to be able to gain a foothold in the free to play market.
The sensations after talking with those responsible is of absolute commitment not only with the game, but with its player base. Speaking to FreeGameTips, its design director, Andrew Yip, states that "we will listen and improve from what the community reports to us."
Commitment that moves in reforming the way in which the progression works. From the beginning it has been tried to capture an accessible system for all player profiles; They ended up buying packages of random letters.
Its arrival is scheduled for some point from mid-2020 to mobile and computer; A private beta will be launched during the first quarter of the same year, only on Windows.
Marked projects and new IP
The great surprise of the morning would be found in those projects that are even further away in time. Provisionally called Project L and Project A, both focus on two non-combustible genres.
Project L is the commitment to the traditional style 1vs1 fight. We are only shown a static image, in which two characters face each other in the middle of the desert. The visual style impacts after a first glance: it is very powerful.
None of those present expected Project A to prove to be a competitive first person shooter. As the description of the screen read, "unique characters with skills create opportunities in the gunplay." The example, this time, was in motion. During a small gif we saw a character armed with a submachine gun, which fired with his arms a rush of multiple knives. The lively style reminded us of a mix between Team Fortress and Overwatch, leaning more for a touch of lively realism.
Finally, of which no detail was revealed, is that the furthest goal corresponds to a new intellectual property. We do not know if that IP will remain within the online ecosystem or maintain traditional videogame bases. But what is clear is the firm commitment to internal developments that go beyond what they know (very well) to do.
The emphasis on expanding horizons allows Riot Games to be seen as the beginning of a production company that is called to become a much more visible head for the rest of the players away from its star. It is logical to take advantage of the tremendous potential that a brand like League of Legends gives you to transcend after being a unique entity for many years.
The key lies in nonconformity. Set aside the comfort zone to be offer more and better. The insatiable hunger of wanting to mark a milestone again.