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The Division 2: this has been its first year in the market

The Division 2: this has been its first year in the market

We take stock of what the first year of The Division 2 has in the market. Past, present and future of Massive Entertainment's work.

The competition for the throne of the "looter shooter" increased as the present generation of consoles became entrenched. With a Bungie that took the first big relay in Destiny, little by little the subgenre that started Borderlands became one of the fashion fronts, just as it happened with the first modern person shooter in the framework of PlayStation 3 and Xbox 360. Ubisoft He wanted to take a piece of the cake with Massive Entertainment, which translated into The Division, back in 2016.

There are multiple differences between the post-launch content of the original delivery and that of the sequel. A sequel that is heading for its first year of life; barely five weeks separate us from an expected anniversary for his followers. From that moment, what has The Division 2 given of itself? We analyze the keys to your new policy and take a look at what is to come.

Launch: “The best looter shooter of the generation”

After the publication of our original Reviews we were clear, Massive Entertainment's work in building this second chapter was "excellent." As we narrated at the time, "they have been years of constant work during the support that received the original delivery, which today, in full 2019, would become the solid foundations of a present and future title."

A large part of these positive feelings had as common denominator the improvement of certain aspects in which the rest of the rivals in the market falter. We refer above all to the endgame framework, which from the first day offered dozens of hours of fun. The arrival of the Black Fangs through the five world states made Washington D.C. It gradually became a much more hostile environment if possible.

The Division 2 first year balance

Some aspects did not live up to the experience in Manhattan. The narrative, for example, did not have the same strength; He had lost much of the feeling "towards the unknown" of the beginnings of the Black Friday epidemic. However, as far as playable terms are concerned, the basic version worked like a Swiss watch.

Rupture with traditional DLC

From the beginning of the promotional campaign, Ubisoft emphasized the new post-launch content policy. Perhaps influenced by the success of this system in other games of the house, such as Rainbow Six: Siege or For Honor, any downloadable content was discarded upon payment. We still had a season pass that gave early access to the new features, but any player with his own sweat could get the additions at no additional cost.

This clashes frontally with the idea established in The Division. At that time, Massive Entertainment developed three additional experiences of 14.99 euros for each. The total, if we did not want to feel relegated to the background by the loss of equipment, harvest of materials and others, amounted to almost 45 euros, an extra price of the entrance ticket to New York.

The Division 2 first year balance

If the leading companies in the sector have learned something, it is not to divide their community. A player base that works "all at one" is stronger than another that sees the emergence of different social status depending on whether you pay the required price. With The Division 2 we embraced the episodes, a road map in which no one, absolutely no one was left behind.

Episode after episodes

A prologue that gave us the first raid for eight players, Tidal Basin, was the starting signal for a pace of throwing that kept the community alive to the point where we are. Broadly speaking, each episode includes two main weight missions, that is, at the height of those found in the main campaign. Beyond fulfilling these traditional objectives, the nuance of each capsule resided in the new mechanical cocktail ingredient.

In the case of Suburbs D.C: Expeditions, first episode, consisted of the introduction of Kenly University, a complementary area of ​​the basic map in which each visit became a kind of small incursion to achieve brand new equipment. These "daily events" offer a vision of the conflict a tad more different from the typical kills kills. Here you have to explore and even solve some small puzzle. In short, survive while we are out of conflict.

The Division 2 first year balance

On the other hand, Pentagon: The Last Bastion brought with it a new specialization, the technologist, the second archetype added to the initial trio after the inclusion of the Gunner. This evolution of the demolition expert offers coverage to his colleagues through the acquisition of objectives. We are not talking about a character focused on explosives, but have enough plasticity to adapt to other offensive squads.

The future awaits

In the same month of February we will receive the last phase planned for this first year. The third episode will take us back to New York, specifically to Coney Island, where we will face again against the Cleaners, who will have modified their weapons and behavior since the last time we saw them. We do not know the specific day on which it will land.

The future of The Division 2 is in a handkerchief. What the study may be preparing for this second year is a complete mystery. Whatever it is, we hope it will serve as the hornet's agitator to make us feel that we are facing a great new way of living the proposal. We urge you to stay tuned to FreeGameTips to answer questions about what it will hold in 2020.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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