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TFT (TeamFight Tactics): 10.3 patch notes; all the details and news

TFT (TeamFight Tactics): 10.3 patch notes; all the details and news

The new version improves some weak elements and polishes the experience of the carousel rounds, among other novelties.

TeamFight Tactics is updated on PC (mobile devices will arrive in March), as every two weeks, with some tweaks. This new patch 10.3, which Riot Games qualifies as a “small version,” follows in the wake of the previous ones and focuses on strengthening the weakest elements. Unlike other occasions, it does not weaken exclusively the strong elements, but it seeks to find a more balanced position. Therefore, Yorick will receive improvements and weaknesses, with which they intend to balance the balance in the best possible way.

The update focuses its attention on quality improvements and the gaming experience in the carousel rounds. Thus, things have been decided to eliminate the spatulas of the carousel champions. Here are the full patch notes:

System

  • Now the krugs release at least 2 objects in a guaranteed way instead of 1.
  • Touching the edge of your circle during the carousel will no longer return you to the center of it.
  • Spatulas no longer appear in the carousel phase, so it must be taken into account when planning strategies.
  • The content appearance rates of the gold boxes have been adjusted. More gold, more spatulas and less champions.
  • Now a new distinctive sound will be played when you catch a carousel champion. You just had to guess if you caught that Volibear with a curved Arch or that so heavy excavating mole has taken it from you.

Objects

  • Ionic Spark Damage: 200% ⇒ 225%
  • Luden Echo Damage: 125/175/250 ⇒ 150/175/225
  • Statikk Dagger Damage: 80 ⇒ 85
  • Additional critical damage of Infinity Edge: 125% ⇒ 100%.

Attributes

  • Additional critical damage of the killers: 65% / 225% ⇒ 70% / 210%.
  • Additional ability power per Lunar accumulation: 10 ⇒ 15
  • Additional Shadow damage: 65% / 175% ⇒ 65% / 165%
  • Radiant Healing at death: 25% ⇒ 20%
  • Additional Radiant Attack Speed: 15% / 35% / 55% ⇒ 20% / 30% / 50%

Balancing Champions

Rank 1

  • Kog'Maw ability damage: 125/275/425 ⇒ 150/300/500
  • Duration of the weakening of Ornn's ability: 4 s ⇒ 10 s.
  • Ornn ability damage amplification: 20% ⇒ 25%
  • Vayne's attack speed: 0.75 ⇒ 0.7.

Rank 2

  • Braum ability damage block: 70% / 80% / 90% ⇒ 80% / 85% / 90%
  • Jax ability damage: 150/250/450 ⇒ 150/300/550
  • DaBlanc ability damage: 200/450/800 ⇒ 225/475/800
  • Rek'Sai Armor: 30 ⇒ 35
  • Initial / total Yasuo Mana: 0/100 ⇒ 0/85.

Rank 3

  • Nocturne attack damage: 55 ⇒ 60
  • Dr. Mundo's life: 750 ⇒ 800

Rank 4

  • Life of Tibbers (Annie): 2000/2000/2000 ⇒ 1600/2200/3000.
  • Tibbers (Annie) attack speed: 0.6 ⇒ 0.65.
  • Janna stun duration: 1 s ⇒ 1.5 s
  • Basic shots of Lucian's ability: 10 ⇒ 12
  • Lucian attack damage ratio: 0.25 / 0.3 / 0.5 ⇒ 0.3 / 0.4 / 0.5.
  • Additional attack speed of Olaf's ability: 100% / 150% / 300% ⇒ 100% / 150% / 450%.

Yorick

  • Life: 800 ⇒ 850
  • Initial / total mana: 0/75 ⇒ 0/85.
  • Spectrum life 500/800/2000 ⇒ 500/700/2000

Rank 5

  • Attack Speed ​​of Master Yi: 1 ⇒ 1.1
  • Initial / total Zed mana: 50/150 ⇒ 75/150

Lux range

  • Lux spell damage: 600/900/9999 ⇒ 550/900/9999

Error correction

  • Several Titanic Resolutions no longer accumulate in a multiplicative way.
  • Infernal should no longer activate spell shields like Claw Trap.
  • Living artillery from Kog'Maw can no longer hit units that cannot be selected as targets.
  • Now LeBlanc and Yasuo inflict the damage of their ability adequately to champions with Fajín.
  • Now Karma can select the target of his shield and its link to unreachable units (Zephyr and Anima).
About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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