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LOL (League of Legends): patch notes 10.3; all changes and news

LOL (League of Legends): patch notes 10.3; all changes and news

The Riot Games game is updated with multiple modifications and balance nuances for its champions.

Riot Games does not neglect League of Legends and publishes a new update, 10.3. The patch, which usually goes out every two weeks, incorporates a whole string of changes that focus, above all, on the balance of its champions. Among so many figures, there is also room to solve certain problems and small corrections, a broad list with which developers intend to underpin the quality of the product. The game, a free-to-play available on PC, paves the way for its exit on consoles and mobile devices.

The North American company has also hung patch 10.3 of TeamFight Tactics (TFT). You can see all the changes in this link.

Champions

Strongest champions

  • Azir
  • Corki
  • Ezreal
  • Gallium
  • Sejuani
  • Yuumi

Weaker champions

  • Akali
  • Aphelios
  • Diana
  • Ekko
  • Lioness
  • Miss fortune
  • Rumble
  • Senna
  • Sett
  • Sona

Akali

The cost of Q increases. The speed of movement in the veil of the W increases, but decreases over time. Now the goal of the R is a champion, not a direction.

Q – FIVE POINTS FULL

  • 100/95/90/85/80 COST of energy ⇒ 120/115/110/105/100 of energy

W – TWILIGHT VEIL

  • MOVEMENT SPEED ON THE VEIL 20/25/30/35/40% movement speed ⇒ 30/35/40/45/50% movement speed that decreases over 2 s after launch.

R – PERFECT EXECUTION

  • OBJECTIVE OF R1 The objective is the direction ⇒ The objective is an enemy champion.
  • NEW SCOPE OF THE OBJECTIVE OF R1 675.
  • SLIDE DISTANCE OF R1 675-825 depending on the distance of the target enemy.

Aphelios

The range of attack against enemies marked with Q is no longer infinite.

Q – CALIBRUM, THE FRANCOTIRATOR RIFLE

  • SCOPE OF ATTACK AGAINST MARKED ENEMIES Infinite ⇒ 1800

Azir

Increase basic mana. Increase the number of soldiers of the R.

BASIC STATISTICS

  • Mana 438 ⇒ 480

R – IMPERIAL FALANGE

  • WALL SIZE 5/6/7 soldiers ⇒ 6/7/8 soldiers.

Corki

Increases the damage ratio per second of the W. Increases the duration of the burn effect and now slows down.

W – SPECIAL DELIVERY

  • DAMAGE RATIO PER SECOND 0.375 of additional attack damage, 0.05 of ability power ⇒ 0.5 of additional attack damage, 0.06 of ability power.
  • DURATION OF THE BURN EFFECT 1 s ⇒ 1.5 s.
  • NEW MESSENGER PALL Now pushes to one side and slows down directly hit champions for 1.5 seconds.

Diana

The basic mana is reduced. W orb damage is reduced.

BASIC STATISTICS

  • MANA 420 ⇒ 375

W – WHITE WATERFALL

  • ORB DAMAGE 22/34/46/58/70 ⇒ 18/30/42/54/66

Ekko

Accumulation damage against passive monsters is reduced.

LIABILITIES – RESONANCE Z

  • RESONANCE ACCUMULATION DAMAGE 200% against monsters ⇒ 150% against monsters.

Ezreal

Increase attack speed growth and basic mana growth.

BASIC STATISTICS

  • MANNA GROWTH 42 ⇒ 50
  • ATTACK SPEED GROWTH 1.5% ⇒ 2.5%.

Gallium

Damage pulses and tornado duration of Q increase.

Q – WAR WINDS

  • TORNADO DURATION 1.5 s ⇒ 2 s
  • TORNADO DAMAGE PULSES 3 ⇒ 4

Lioness

W and E damage is reduced.

W – ECLIPSE

  • DAMAGE 60/100/140/180/220 ⇒ 60/95/130/165/200

E – CÉNIT SHEET

  • DAMAGE 60/100/140/180/220 ⇒ 50/90/130/170/210

Miss fortune

The basic attack speed growth is reduced.

BASIC STATISTICS

  • ATTACK SPEED GROWTH 3% ⇒ 2.25%.

Rumble

Basic rounded statistics. The shield and the additional movement speed of the W are reduced.

BASIC STATISTICS

  • ARMOR 30.88 ⇒ 31
  • ATTACK DAMAGE 61,036 ⇒ 61

W – SHIELD OF REMAINS

  • ADDITIONAL MOVEMENT SPEED 20/25/30/35/40% (30 / 37.5 / 45 / 52.5 / 60% overheated) ⇒ 15/20/25/30/35% (22.5 / 30/37 , 5/45 / 52.5% overheated).
  • SHIELD 80/110/140/170/200 ⇒ 60/95/130/165/200

Sejuani

It now has additional attack speed at level 1. Frost Armor is now removed when it takes damage from monsters and champions.

BASIC STATISTICS

  • ADDITIONAL ATTACK SPEED 0% at level 1 ⇒ 10% at level 1
  • PASSIVE – NORTH FURY
  • ELIMINATION OF ESCARCHA ARMOR Damage of epic monsters and enemy champions ⇒ Damage of all enemy monsters and champions.

Senna

The probabilities of fog spectra are adjusted. Now Booty of War counts as murder, which reduces the likelihood of Fog Spectra. We have corrected an error of E.

  • PASSIVE – ABSOLUTION
  • PROBABILITIES OF APPEARANCE OF SPECTS OF THE FOG 20% of subjects who have not been killed by Senna, 100% of subjects with guns killed by Senna ⇒ 25% of subjects who have not been killed by Senna, 1.67% Cannon subjects killed by Senna.
  • NEW APPEARANCES OF APPEARANCE OF SPECTS OF THE FOG (WAR BOOT) Now the subjects killed by War Booty (UNIQUE Passive of Relic Shield and Steel Shoulderpads) from which Senna benefits count as if she had killed them, which reduces the Probabilities that a Spectrum will appear at 1.67%.

E – BLACK FOG CURSE

  • ERROR CORRECTION Camouflaged allies with Curse of the Black Mist no longer become visible if Senna dies during the ability's effect.

Sett

The basic life regeneration is reduced. Increases the cooling of the W and reduces the basic damage towards the end of the game.

BASIC STATISTICS

  • LIFE REGENERATION 9.25 ⇒ 8

W – TRASTAZO

  • COOLING 16/14/12/10/8 s ⇒ 18 / 16.5 / 15 / 13.5 / 12 s
  • BASE DAMAGE 90/125/160/195/230 ⇒ 90/120/150/180/210

Sona

The speed of movement of the E is reduced.

E – CELERITY SONG

  • OWN MOVEMENT SPEED 25% (+0.04 per 100 ability power) ⇒ 20% (+0.03 per 100 ability power)

Yuumi

The damage of the enhanced Q is reduced and now takes into account the life of the target. The cost becomes fixed. The W is no longer cooling with silences. The basic healing of E is reduced, but the ratio increases.

Q – ACQUISITIVE MISSILE

  • POTENTIAL DAMAGE 50/95/140/185/230/275 (+0.4 ability power) ⇒ 45/80/115/150/185/220 (+0.4 ability power) (+0.02 to 0.08 of the current life of the objective).
  • COST 85/90/95/100/105/110 mana ⇒ 90 mana at all levels

W – YUPI!

  • NEW Silence no longer counts as an immobilization effect that sets Yupi! in 5 s.

E – GATUNA PRESTEZA

  • CURING 70/110/150/190/230 (+0.3 ability power) ⇒ 70/94/118/142/166/190 (+0.4 ability power)

Jungle Monsters:

UNIQUE – Monster Hunter

  • EXP OF LARGE MONSTERS 50 ⇒ 60
  • ADDITIONAL EXP FOR THE FIRST LARGE MONSTER 165 ⇒ 150
  • GOLD PENALTY OF THE SUBJECTS 10 less gold from the subjects of the streets if more than half of your gold comes from subjects; it is eliminated by completing the object ⇒ 13 less gold from the subjects of the streets if more than half of your gold comes from subjects; It is removed after 14 minutes.

Krugs

  • TOTAL EXP OF THE KRUGS CAMP 160 ⇒ 175
  • TOTAL GOLD OF THE KRUGS CAMP 125 gold ⇒ 135 gold
  • KPUG BIG BASIC EXP 55 ⇒ 37
  • BASIC EXP OF MEDIUM KRUG 15 ⇒ 18
  • BASIC EXP OF THE SMALL KRUG 10 ⇒ 14
  • KRUG BIG BASIC GOLD 65 gold ⇒ 42 gold
  • BASIC GOLD OF MEDIUM KRUG 10 gold ⇒ 13 gold
  • BASIC GOLD OF THE SMALL KRUG 5 gold ⇒ 9 gold

Igneous Ancestor and Celestial Colossus

  • BASIC EXP 115 ⇒ 110
  • Progression of the monsters EXP with the level
  • LEVEL 4 x 1,025 ⇒ x 1,075.
  • LEVELS 5-6 x 1.1 ⇒ x 1.15.

Visual and sound effects updates

Annie

  • BASIC ATTACK New projectiles and impacts.
  • PASSIVE – PIROMANÍA The indicator has been polished and a superimposed effect has been added to those who are stunned by Annie.
  • Q – DISINTEGRATION New projectiles and impacts; It now has a small launch effect.
  • W – INCINERATION The cone of the effect area has been updated to match the actual impact frame; an impact effect has been added; A new quick launch indicator has been created in the interface.
  • E – CAST SHIELD The wave effect often used in damage reduction shields has been added and modernized.
  • R – INVOCATE: TIBBERS New launch effect with a better representation of the impact frame; new inactivity effects for Tibbers; Tibbers now has a fire effect around it to indicate the extent of area damage.
  • EFFECTS OF INACTIVITY Modernized fire effects during inactivity.
  • ALL ASPECTS They have been polished and made to match the changes to the basic aspect.
  • ANNIE GÓTICA It has been re-colored according to the basic aspect.
  • ANNIE IN THE COUNTRY OF WONDERS Additional visual effects have been added to her skill set, dance and retreat.
  • ANNIE FIRE ESCARCHADO It has been re-colored according to the basic aspect.
  • FRANKENTIBBERS Visual effects with new colors have been added to match the look.
  • ANNIE PANDA It has been polished and made to match the changes to the basic appearance.
  • ANNIE HEXTECH The impact table of the W has been adjusted; It has been polished and made to match the changes to the basic appearance.
  • ANNIE SUPERGALACTIC It has been polished and made to match the changes to the basic appearance.
  • ANNIEVERSARY Now agrees with the changes to the basic aspect.

Malphite

  • BASIC ATTACK Weight and size have been added to impacts and impacts.
  • PASSIVE – GRANITE SHIELD Sound effects have been added for activation and deactivation.
  • Q – SEISMIC FRAGMENT Polished and added sound when the movement speed increase is activated.
  • W – DELAY It has been updated with new elements for the launch, the loop, the new enhanced hits of the W and the impacts of the basic attacks.
  • E – BEAT IN THE FLOOR It has been polished.
  • R – UNPATIBLE FORCE It has been updated with new elements for launch, failure and impact.
  • ALL ASPECTS They have been polished and made to match the changes to the basic aspect.
  • MALPHITE GLACIAL New launch of the W, loop of the W and failure of the R.
  • MALPHITE DATE Activation of the personalized passive; new loop of the W and effect when the R fails.
  • CORRECTED MALPHITE Activation of the personalized passive; new loop of the W.
  • MALPHITE DE ODISEA Activation of the personalized passive; W punches updated.

Nautilus

  • BASIC ATTACK Now has new trails and impact effects.
  • PASSIVE – MASTER HIT New immobilization and impact effects.
  • Q – DRAGING LINE New projectile representing the actual impact chart; the quick launch arrow of the interface has been slightly tweaked to better match the dimensions of the new missile.
  • W – IRA DEL TITÁN It has been polished with new shield effects; the floating anchor of the prolonged damage has been replaced by a more subtle beam of light; the effect of the eyes has been polished while it is active; A new impact effect on area that reflects the actual size has been added.
  • E – WATER REVOLVED It has been lightly polished.
  • R – DEPTH LOAD Explosion sizes have been adjusted to better match the impact frames and a new indicator has been added to the target (which also reflects the actual impact frame).
  • ALL ASPECTS They have been polished and made to match the changes to the basic aspect.
  • UNDERGROUND NAUTILUS New colors for visual effects.
  • NAUTILUS ABISAL New colors for visual effects.
  • ASTRONAUTILUS It has been polished and made to match the basic appearance; New visual effects have been added to the entire skill set. More asteroids, stars and space stuff!

Aram balance changes

Weaknesses of version 10.3

  • JANNA +10% damage taken, -8% shield power ⇒ +10% damage taken, -10% shield power, -10% healing power.
  • MAOKAI -12% damage inflicted and +12% damage taken ⇒ -15% damage inflicted and +12% damage taken.
  • NAMI +5% damage taken ⇒ +5% damage taken and -10% healing power.
  • SINGED Normal ⇒ -5% damage inflicted.
  • SYLAS +5% damage inflicted ⇒ Normal.
  • WE FEAR -12% damage inflicted ⇒ -10% damage inflicted and +5% damage taken.
  • TRUNDLE Normal ⇒ -10% healing power.
  • ZIGGS -15% damage dealt and +8% damage taken ⇒ -15% damage dealt and +10% damage taken.
  • Version 10.3 improvements
  • AATROX Normal ⇒ -5% damage taken.
  • AZIR +5% damage inflicted ⇒ +10% damage inflicted
  • BARD +8% damage dealt and -10% damage taken ⇒ +10% damage dealt and -15% damage taken.
  • ELISE +5% damage dealt and -5% damage taken ⇒ +5% damage done and -10% damage taken.
  • EVELYNN +15% damage dealt and -10% damage taken ⇒ +15% damage dealt and -15% damage taken.
  • JAX Normal ⇒ -5% damage taken.
  • KASSADIN Normal ⇒ -10% damage taken.
  • LEBLANC +12% of damage done and -10% of damage taken ⇒ +15% of damage dealt and -15% of damage taken.
  • Lioness +5% damage taken ⇒ Normal.
  • Normal POPPY ⇒ -5% damage taken.
  • QIYANA +8% damage dealt and -8% damage taken ⇒ +10% damage dealt and -10% damage taken.
  • TRYNDAMERE +5% damage done and -5% damage taken ⇒ +10% damage done and -10% damage taken.
  • URGOT -5% damage inflicted ⇒ Normal.

Error correction

  • The stretch of the neck of the model of the prestigious edition of Lee Without Herald of Chaos has been reduced during several animations (both inactivity and running).
  • The passive Power of the ruined king (Ornn's enhancement) no longer accumulates with the passive of the Blade of the ruined king.
  • The cooling of the R – Jayce Mercury Cannon / Mercury Hammer is now properly reduced by 10% when you have the Cloud Dragon upgrade.
  • The enemy team can no longer see the visual and sound effects of the infernal soul through the fog of war.
  • The stun duration of the Passive – Shocking Braum Strikes is now reduced adequately with tenacity.
  • If Sett has no points on the W – Trastazo, the E – Illaoi Spirit Test will now properly extract his container.
  • The sound effects of PROJECT: Jinx are no longer larger than the sound effects of the other aspects.
  • The R – Sett's big show can no longer suppress Mordekaiser while launching the R – Death Realm.
  • The scope indicators of the Passive – Invisible Predator and the R – Emotion for the hunt of Rengar guardian of the sands no longer throb making their size vary intermittently.
  • Yuumi is no longer stuck in the R – Kingdom of the death of his allied Mordekaiser when he launches the W – Yupi! He did it while reviving with the R – Zilean Time Alteration.
  • Lux's bright E – Singularity now reveals enemies that are within the area of ​​damage and slowdown.
  • Champions can no longer activate Immortal Claws with Prototype: Versatility several times in a rotation.
  • Passive daggers – Katarina's sinister Steel no longer provide 2 Conqueror accumulations for each target hit; They now adequately provide 2 accumulations for each release.
  • Katarina no longer attempts to make a basic attack on her ultimate target after using the E – Speed ​​of lightning, unless she is already within range of the attack.
  • Garen's Q – decisive strike is no longer canceled in the middle of the attack when the target teleports away.
  • A blind spot near the north wall has been removed next to the entrance to the red side of the lower jungle so that traps, pets and champions, etc. are visible to players who are in the river.
  • The impact skills of the champions now adequately generate accumulations of energy from objects and runes with the UNIQUE passive – Vigor.
  • Champions with double attacks now adequately achieve the amount of accumulations of the SINGLE passive – Vigor they should receive with two attacks.
  • Dead champions no longer attract turret attacks.
  • Champions blinded by Teemo's blinding Q – Dart can no longer apply critics or enhanced damage against their opponents.
  • The Passive – Mordekaiser's rise of darkness now deals damage to enemies only when the ability is active.
  • Baron Nashor no longer deals damage or provides vision around players after the pit that had no vision of him originally.
  • Destroying a turret or turret plate with the Crack Herald now provides players with the right amount of gold even when they are away from the turret.

Aspects

  • Senna true damage (prestigious edition)
  • Jinx Heartbreaker / Yuumi Heartbreaker

Jokes

  • Jinx Heartbreaker
  • Yuumi Heartseeker
About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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