
The Spanish MMO continues to grow and prepares its great assault on consoles this year
Temtem has become one of the phenomena of this 2020. The Spanish game financed by Kickstarter already pointed good manners and has been in its launch in paid beta when the potential of his idea and his ambition has been demonstrated. After selling 500,000 units in its first weeks of life and bringing together a powerful community, now Crema Studios must take safe and steady steps to bring the game to higher levels of content and audience, for which it has made public a roadmap in the that the characteristics that will be implemented in the coming quarters are detailed, highlighting the plans to reach consoles in spring of 2021 -which could be particularly explosive on Nintendo Switch if it manages to convince the Pokémon community-
Here’s a look at the complete content roadmap, in tidy and neat fashion 📋
We would love to hear what features you’re the most excited for!
And again, remember the full info is only available here: https://t.co/jSxLbhMyeX
Temper up! pic.twitter.com/TdjsF5d63j
– Temtem (@PlayTemtem) February 26, 2020
Road map
The most immediate step will be next spring, which is expected to incorporate things like the first version of matchmaking by ranks, a spectator mode to watch the fighting, chat or club management. In summer a new island, Kisiwa, will arrive with 25 new creatures, customizable houses for players and climbing equipment. In autumn, Cipanku Island will arrive, with more Temtem, the appearance of the first mythical creature and achievements. By the end of 2020 a third island will arrive, Arbury, with more Temtem, the second mythical creature, auction house and improvements in spectator mode and fighting by rank.
It will be in spring of 2021 when the game leaves Early Access and presents version 1.0, at which time it will also appear on consoles and the endgame will open, among other improvements that will complete the set. For the post-launch, in the summer of 2021, there are things like the implementation of a cosmetic Battle Pass or the incorporation of a "hardcore" mode in the style of "Nuzlocke", the set of personal rules that Pokémon lovers devised so that The campaign was a challenge, which includes rules such as the fainting of a Pokémon implies his death and not being able to count on him in the game.