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China removes Plague Inc. from the App Store, the game about epidemics, for “illegal” content

China removes Plague Inc. from the App Store, the game about epidemics, for “illegal” content

The Asian giant, under the wording of Wuhan's coronavirus, has acted against the video game making it impossible to download the game.

China has removed from the Apple App Store the video game for mobile devices Plague Inc., known for basing its gameplay on the management of an epidemic infection capable of killing the population. Despite its fictional nature, this strategy title is no longer available on the official iPhone and iPad apps site in that country because "it includes content that is illegal in China as determined by the Chinese Cyberspace Administration."

The news, which arrives in a state of fear and global alert for the Wuhan coronavirus, has been known through the official blog of the study in charge of the development of the video game, the British team Ndemic Creations, which assumes with resignation the measure adopted and They declare that they will continue to support the title, which has nothing to do with COVID-19 and remember that the game has been recognized by “organizations such as the CDC” for its educational value: a strategy video game with a disease as the main object.

Plague Inc. went on sale last year 2012; to date, there are already more than 130 million downloads and it is the number one mobile video game in downloads in the strategy and simulation category, with a global recognition where eminently positive ratings are found for its design.

Plague Inc.
Plague Inc.

Coronavirus and its effects in the video game industry?

As of February 28, a total of 2,788 fatalities and 78,824 cases of infection by COVID-19 have been reported from the Chinese authorities. If you look at Europe, in Italy there are 650 infected and 17 dead; while in Spain, the number of positives has risen to 23 in the last hours.

There is also collateral damage from the video game industry due to fear of Wuhan's coronavirus. To begin, as we relate in this article, that many companies are causing cancellation in events such as the PAX, Taipei Games Show or the GDC. Beyond that, production chains, product assembly and release dates are being seen and will be disrupted if preventive measures for the epidemic lengthen over time. Despite the low mortality rate, caution is maximum and large publishers are avoiding going to any country where there is a risk of infection.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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