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GeForce Now: accuse Nvidia of not asking permission to use the games on his platform

GeForce Now: accuse Nvidia of not asking permission to use the games on his platform

The developer of The Long Dark withdraws the game and regrets that Nvidia uploads games to her system without consulting.

GeForce Now, the Nvidia streaming game service that allows you to play your library wherever you want, keeps losing games, and it seems that some of the reasons emerge. The Long Dark was in the service, but its developer decided to remove it from the Nvidia cloud game system. The reason: nobody has asked permission to put it on that platform. Raphael Van Lierop, creator of the game, could not have been more direct on Twitter: "I am sorry for those who are disappointed, but you will not be able to continue playing The Long Dark in GeForce Now. Nvidia has not asked us for permission to put the game on the platform, so we asked you to remove it. Please, send your complaints to them, not to us. Developers must control where their games appear. "

Some users have asked the developer where the problem is in having the game in GeForce Now, since after all it is a system that uses the Steam library and therefore, before playing it there you have to buy it. Van Lierop has responded that "they are selling this service based on accessing a content library, we have the choice to decide if we are in that library or not, our distribution agreement is with Valve, not with Nvidia."

the long dark removed from steam

Note that another of the comments left by the developer is that NVIDIA has offered "graphics cards as an apology", although it is not known if it is something in an ironic tone. He also regrets the reactions of the people, since Nvidia herself has acknowledged an "error publishing without permission, has asked us for forgiveness and asked us if we would like to continue on the platform, to which we have responded that not for now."

A world that spins on the stream

For him, the world of development is complex because of the number of platforms and changes, as well as the incursion of streaming in video games, and believes that they should have the ability to propose a strategy on how to publish their games and how to be in business, something that, he stressed, depends on the creators, not the platforms that are coming out.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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