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Shigeru Miyamoto explains his true role in the development of Zelda: Breath of the Wild

Shigeru Miyamoto explains his true role in the development of Zelda: Breath of the Wild

The Japanese creative gives an interview to Famitsu where he reflects on some key aspects of his career. Now we know this curiosity.

As the Japanese medium Famitsu promised, his next issue was going to have an exclusive interview with Shigeru Miyamoto; a conversation where he has delved around the figure of one of the greatest creatives in the history of the medium. After saying that Nintendo does not “only sequels” when it recovers classic sagas regularly, we also extract its statements about the role it assumed in the development of The Legend of Zelda: Breath of the Wild.

What did Miyamoto do in Zelda: Breath of the Wild?

The current creative advisor of the Shuntaro Furukawa team is also one of the main members of the Nintendo senior board; Recently named Person of Cultural Merit in Japan.

His involvement in the production is much more moderate than before, but as we saw in that gala of The Game Awards 2014, where he sat next to Eiji Aonuma (producer) to present the first gameplay of the then Wii U project, never It became clear what exactly he was taking care of.

Shigeru Miyamoto
Shigeru Miyamoto and Eiji Aonuma, during a Nintendo Switch pesentation event (2017) | ZackScottGames

The importance of the first thirty minutes

According to the interview, he preferred to stay out and supervise the game control scheme. Given his experience with previous iterations of the series, including those designed in three dimensions, he corrected and polished some command control details. He was also immersed in other details of the initial stages of development, such as conceptual aspects and determining the direction the game was going to take in its first thirty minutes. Without going into revelations or plot untrips, that first half hour of The Legend of Zelda: Breath of the Wild game is considered one of the most special in the series. For the rest, pick up this medium, moved away from development and wished you "good luck".

Shigeru Miyamoto and Eiji Aonuma | The Game Awards 2014
Shigeru Miyamoto and Eiji Aonuma | The Game Awards 2014

In this other article, which dates back to last year, his thoughts on how he wants to see the Nintendo of tomorrow were interesting. Now, in his role as creative advisor, his fundamental task is to identify talents and educate them so that they understand Nintendo's philosophy and idiosyncrasy.

The Legend of Zelda: Breath of the Wild is available on Wii U and Nintendo Switch. Its sequel is currently in development, but we do not know its possible release date.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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