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The Nintendo PlayStation prototype, sold at auction for $ 360,000

The Nintendo PlayStation prototype, sold at auction for $ 360,000

The rarity born of the ephemeral collaboration between both companies becomes the most expensive object related to video games in history.

There is only one in the world and it already has an owner. The only prototype of the failed Nintendo PlayStation console that could change the course of the history of video games has finally sold for $ 360,000, making way for a record of the object related to our favorite leisure that has reached the highest price.

It was at the Heritage Auctions auction house where it took place, specifically at the company's headquarters in Dallas, Texas, being able to participate either on the spot or from home via telephone or internet. At the moment, the winner of this auction has confessed to a spokesman for Heritage Auctions who prefers to remain anonymous, although for example one of the participants, as we learned weeks ago, was Palmer Luckey, founder of Oculus Rift. Luckey acknowledged that he wanted the device for an initiative to achieve after the preservation of the video game.

Interestingly, other objects that were sold in the same session, as can be read in Kotaku, were copies of several NES games including Stadium Events ($ 66,000) or Mike Tyson’s Punch Out (45,000).

The most popular console that ever existed

Nintendo PlayStation was conceived as a machine to compete and definitely leave behind the most thriving – dominant, in fact, in the US – Mega Drive. It was an extension to reproduce the format that would later be popularized, the CD-ROM, in Super Nintendo, in addition to being compatible with all the titles already present for SNES.

The Nintendo PlayStation prototype, sold at auction for $ 360,000

However, in a story that tells in detail the book Console Wars (Blake J. Harris, editorial Heroes of Paper), Nintendo broke up with Sony for disagreements between the two to ally with the biggest competitor of this: Phillips. However, this relationship did not come to fruition, using Phillips, of course, some large Nintendo licenses such as Zelda or Super Mario to create games that are mostly disgusted for your CD-i system.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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