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Wolcen: bug fixes will be prioritized over new content

Wolcen: bug fixes will be prioritized over new content

The creators of Wolcen: Lords of Mayhem pause the development of new content to solve the multiple problems of the base game. Patch on the way.

Wolcen Studio takes a radical turnaround in its post-launch plan. The development of new content planned for Wolcen is paused in order to improve the overall experience. In this way, the new chapter will take a little longer to arrive during the next four months.

In this way the company has expressed it through an official statement:

“Initially we plan to put developing new League content and a new chapter after the game launch as a top priority. However, we have decided to change priorities to correct mistakes, stabilize the experience, improve the "quality of life" and recruit new members for the team in the next 4 months. "

This new stage for Wolcen: Lords of Mayhem is called "Operation: Second Dawn". A stage in which they will ensure "eradicate problems and invest in resources and infrastructure to make the game grow on a happy community."

Wolcen lords of mayhem fix bugs issues

An external QA company is already working with the studio in order to improve the testing processes and be able to find errors faster than before. Patch 1.0.10 will be released the week of March 16. This small delay is due to the number of tests being extended.

Beyond Second Dawn

What will happen after this phase? From Wolcen they promise "what they have always planned", to support the game for the next few years, which includes the launch of content capsules at no additional cost. Starting with patch 1.1.0, a new League will be introduced, resulting in "new unique mechanics." Characters created in the initial version will be separated from the content that will arrive in 1.1.0. For each League, players will need to create a new character to play them specifically.

In our Reviews it was clear that he is still behind Diablo's shadow. “Aside from the fact that we would have liked to see the original idea of ​​Umbra materialized, the result that has come down to us is an imperfect title that pales next to other available options, but at the same time has enough virtues to want to continue playing despite all the problems. ” You can read the full text through this link.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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