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League of Legends (LOL): 10.7 patch notes; all changes and news

League of Legends (LOL): 10.7 patch notes; all changes and news

The Riot Games game includes balance changes and improvements to the qualification games system, among other new features.

The new League of Legends update is here. The Riot Games game receives patch 10.7 with a highly anticipated return, that of the scariest scarecrow in the LOL universe. The study further confirms that they continue to work on the pairings of the qualifying matches in order to balance the predesigned duets of the two teams. One for all is improved with system and champion mods. As it could not be otherwise, the champions are balanced.

As far as the pairing changes we have named are concerned, the automatic multipurpose balance is applied. The objective? That the games are fairer. An attempt will be made to ensure that when one team in a solo / duet match has a duet, the other team has its own. In this first phase, it will only be applied to the solo / duo qualifying queue, although they will evaluate implementing them in the normal and flexible queues.

League of Legends patch 10.7

Strongest Champions

  • Akali
  • Corki
  • Gallium
  • Ivern
  • Kai'sa
  • Nasus
  • Riven
  • Xin Zhao

Weaker Champions

  • Garen
  • Nocturne
  • Heel
  • Wukong

Champions

Fiddlesticks

  • The creepy scarecrow will harvest brains in version 10.7. Now 100% scarier

Akali

R – Perfect execution

  • COOLDOWN 120/90/60 s ⇒ 100/80/60 s

Corki

W – Special delivery

  • DIRECT IMPACT BURN DURATION 1.5s ⇒ 2s

Gallium

R – Heroic Entry

  • ANTIMAGY BASEMENT Now grants the W – Shield of Durand's Passive Magic Damage Shield to all Allied Champions in the cast area for 5 sec.

Garen

  • Passive – Perseverance
  • COOLDOWN 7s ⇒ 8s

Q – decisive blow

  • ADDITIONAL MOVEMENT SPEED DURATION 1.5 / 2 / 2.5 / 3 / 3.5 s ⇒ 1 / 1.65 / 2.3 / 2.95 / 3.6 s.

Ivern

E – Clockwork seed

  • BASE DAMAGE 60/80/100/120/140 ⇒ 70/95/120/145/170.

A – Margarita!

  • COOLDOWN 160/140/120 s ⇒ 140/130/120 s

Kai'sa

E – Superload

  • COOLDOWN 16 / 15.5 / 15 / 14.5 / 14 s ⇒ 16/15/14/13/12 s.

Nasus

W – Wither

  • RANGE 600 ⇒ 700

E – Spirit Fire

  • ARMOR REDUCTION 15/20/25/30/35% ⇒ 25/30/35/40/45%.

Nocturne

Basic statistics

  • LIFE REGENERATION 8.5 ⇒ ​​7
  • MAGIC RESIST GROWTH 1.25 ⇒ 0.75.

Riven

Basic statistics

  • BASE HEALTH 555.48 ⇒ 560.
  • LIFE REGENERATION 7 ⇒ 8.5.

Heel

W – Raking

  • INITIAL DAMAGE 50/65/80/95/110 (+0.4 bonus attack damage) ⇒ 45/60/75/90/105 (+0.4 bonus attack damage).
  • BACK DAMAGE 70/85/100/115/130 (+0.6 bonus attack damage) ⇒ 45/65/85/105/125 (+0.7 bonus attack damage)

Wukong

  • Passive – Stone Skin
  • ADDITIONAL ARMOR 5-11 (levels 1-18) ⇒ 5-9 (levels 1-18).

E – Nimbus Strike

  • BASE DAMAGE 80/120/160/200/240 ⇒ 80/110/140/170/200.
  • SKILLED SKILL The W – Rogue Warrior and the Wukong R – Cyclone can now be queued during the glide.

Xin Zhao

  • Passive – Determination
  • BASIC HEAL 10-78 (levels 1-18) ⇒ 10-112 (levels 1-18).

Runes

Conditioning

  • ACTIVATION TIME 10:00 ⇒ 12:00.

Phase break

  • MOVEMENT SPEED 30-50% for melee champions ⇒ 40-60% for melee champions

Balance shifts from one to all

Improvements of version 10.7

  • AKALI +5% damage dealt.
  • BARD +5% damage dealt and -7% damage taken.
  • EVELYNN -5% of year received.
  • GANGPLANK +5% damage dealt.
  • NUNU AND WILLUMP +5% healing power.
  • SORAKA +5% healing power.
  • THRESH +5% damage dealt and -5% damage taken.
  • YUUMI +5% damage dealt and -10% damage taken.
  • ZOE +5% damage dealt.

Weaknesses of version 10.7

  • DARIUS +5% of year received and -5% of healing power.
  • VOLIBE +5% damage taken and -10% healing power.
  • WUKONG -5% damage dealt and +5% damage taken.

Changes to the system

  • "BACKDOOR" DAMAGE REDUCTION TO TURRET 66% ⇒ 90%
  • TURRET PLATES Turrets in One for All now have URF-style rules of life rules (progressive life instead of regular increment). Plates drop at 8:00 and give 50% resistance compared to normal Crack. They also give 130% more gold than normal Crack.
  • ON THE RACE, ISSUE 1 Players gain 40 movement speed out of combat.
  • SPARKLE FLASH Players gain 40% cooldown reduction from summoner spells.
  • STRUCTURAL DAMAGE Players begin to deal increased damage to structures starting at 12:30, and progresses up to +25% at 25:00.
  • LIGHTWEIGHT Players will have a faster and more durable Safe effect at the beginning of the game.
  • GOLD Players will start the game with 950 gold.
  • Minions gold and exp minion gold and experience values ​​are multiplied by approximately 130%.
  • GOLD AND JUNGLE EXPERIENCE Jungle monsters give 15% additional gold and experience.
  • MONSTER PUREE Non-champion units deal 25% more damage to structures.
  • BARON'S MURDER Baron Nashor grants an Eye of the Herald upon death.
  • APPEARANCE OF THE CRACK HERALD The first Herald of the Rift appears at 6:00 and reappears after 4:30.
  • APPEARANCE OF BARON NASHOR The first Baron Nashor appears at 15:00 and reappears after 4:30.
  • APPEARANCE OF THE DRAGON The first dragon appears at 3:30 minutes and reappears after 3:30 minutes.
  • ELDERLY DRAGON The Elder Dragon's respawn time is 4:30 minutes.
  • APPEARANCE OF MINIONS WITH A CANNON Minions with a cannon begin to appear every two waves at minute 8:00 and in each wave after minute 19:00.

Free balance changes and rotation of Aram champions

Improvements of version 10.7

  • BARD +10% damage dealt and -15% damage taken ⇒ +15% damage dealt and -15% damage taken.
  • REK'SAI +12% damage dealt and -10% damage taken ⇒ +12% damage dealt and -12% damage taken.
  • FIDDLESTICKS -5% damage dealt ⇒ Normal (upgrade).

Weaknesses of version 10.7

  • ENLIST +5% damage taken ⇒ +5% damage taken and -10% healing power.
  • KASSADIN -10% damage taken ⇒ -5% damage taken.
  • NAMI +5% damage taken and -10% healing power ⇒ +5% damage taken and -15% healing power.
  • SETT Normal ⇒ -5% damage dealt and +5% damage taken.
  • SONA -15% damage dealt, +15% damage taken, -18% potency of heals, and -18% potency of shields ⇒ -15% damage dealt, +15% damage taken, -20% healing power and -20% shield power.
  • SYNDRA +5% damage dealt ⇒ Normal.
  • I FEAR -10% damage dealt and +5% damage taken ⇒ -10% damage dealt and +7% damage taken.

Error correction

  • The following abilities no longer cancel the champion's basic attack animation: Q – Tristana's Rapid Fire, W – Miss Fortune's Boast, W – Draven's Adrenaline Rush, and R – Master Yi's Unstoppable.
  • The effect of the "mute" speech bubble appearing on a muted unit has been polished.
  • Miss Fortune's E – Raining Damage Ring Indicator is now properly visible in the Wailing Abyss.
  • Cloak of the Nimbus now properly triggers immediately after casting Hextello.
  • Vi is no longer unstoppable when his R – Assault is interrupted and somehow injured.

Aspects

  • Veigar Horn of Fury cosplay and Tristana Pingu cosplay
  • Guardian of Pajamas Urgot cosplay
  • Malzahar worldbreaker
  • Worldbreaker zion
  • Maokai worldbreaker

Chromas

  • Veigar Horn of Fury cosplay
  • Pingu cosplay tristana
  • Guardian of Pajamas Urgot cosplay
  • Malzahar worldbreaker
  • Worldbreaker zion
  • Maokai worldbreaker

Source | Riot Games

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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