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The development of The Last of Us 2, "in yard one", according to Neil Druckmann

The development of The Last of Us 2, "in yard one", according to Neil Druckmann

The producer of The Last of Us and co-director of the first installment says that they are nearing completion of development, being in the process of polishing small bugs.

Naughty Dog, despite the painful indefinite delay of The Last of Us 2, is about to score a touchdown, if we stick to the football-like simile -American- that has been used by its producer, Neil Druckmann. The release of the game, which was scheduled for May 29, was finally affected, like many other things in the industry, by the coronavirus, but in the studio they are practically finished and it looks fantastically good. "We are in yard one," Druckmann said, obviously referring to the distance that separates them from the end of the process.

Development almost complete

Druckmann attended the PlayStation Blogcast last Thursday to face the delay of the most anticipated exclusive PlayStation 4 in 2020, and also talk about all the work that has gone into the development of the game, as well as the hypothetical -and null, according he- possibility of launching a demo before its launch.

The development of The Last of Us 2, "in yard one", according to Neil Druckmann

"There are still bugs that we are finding and continue to fix," Druckmann said. "We want to polish it as much as possible. We take our time in each section, making sure it meets the Naughty Dog seal of quality."

"The end is there, it is frustrating for us," continues Druckmann. "The game is there, and we have to sit a little more and think about the best way to bring it to our fans."

As we were saying, Druckmann also talked about compensating fans with the launch of a demo before its release, something that does not convince him at all. "It is very different when you have a demo prepared for a convention or press event, where there are people from Naughty Dog who can make sure that everything works correctly," asked about the possibility of presenting the same demo that the press agreed a few years ago. months.

Finally, it also talks about the distribution problem caused by the coronavirus. "It is an expected game around the world, and we want to be fair to everyone. If we can only reach a small number of people, what do we do with the rest?" He says. "We are looking for options and collecting various opinions. What is the best way to reach our fans? It will take time, and things change every day."

The Last of Us 2, which was scheduled to arrive on PlayStation 4 on May 29, is now delayed indefinitely.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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