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Ghost of Tsushima: Jin will die very easily, explains Sucker Punch

Ghost of Tsushima: Jin will die very easily, explains Sucker Punch

The Sony title will launch this July to dismiss the lineup of great PS4 exclusives before the arrival of the impending PS5.

Sucker Punch has everything ready for the release of Ghost of Tsushima this coming July. After being shown for more than a quarter of an hour with pure gameplay by its developers in the last State of Play, Nate Fox and Jason Connell, director and art director, have explained in depth some of the characteristics of this latest great video game exclusive to PlayStation Studios on PS4.

"Mud, blood and steel"

In words to the official PlayStation podcast, they comment that their objective was none other than to represent as closely as possible the cinema of samurai, of which both declare themselves very fans; like the rest of the team. "We wanted it to feel solid, with lethal precision," they begin by saying when asked about their primary goals. “These men can slice through each other with a single sword strike, and to capture that, the combat is very different from what we've seen in other games, because that means you can die very quickly; your enemies, too. "

Ghost of Tsushima

Jin will therefore be just as vulnerable as the other characters. As we saw in the demonstration, by day the protagonist will take advantage of a battle technique closer to direct action, with techniques such as the breaking of positions and the search for the most effective blow.

For his part, at night he will become a ghost capable of transmitting fear, which is another aspect that is discussed in the podcast. They also refer to one of the phrases that have accompanied the campaign to promote the title in recent weeks: "mud, blood and steel", three names that summarize what they hope this experience will mean for the entire community of players PlayStation. Before concluding, both members of Sucker Punch say they are very proud of the final version of the game and hope, however, that it meets the expectations of PS4 players.

Ghost of Tsushima

The entire conversation, lasting around twenty minutes, can be heard free of charge here. The chat with Nate Fox and Jason Connell begins at minute 21.

Ghost of Tsushima will be released worldwide exclusively for the PS4 family of consoles this July 17. You can read here the evolution of Sucker Punch from its foundation until now; In this other article, we break down all the details of the game's extensive extended gameplay.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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