News

Ghost of Tsushima will push PS4 to the limit of its capacity, says Sucker Punch

Ghost of Tsushima will push PS4 to the limit of its capacity, says Sucker Punch

The Sucker Punch video game will hit stores this July 17 exclusively for PlayStation 4. The American studio has squeezed the Sony console.

Sucker Punch has taken full advantage of the PlayStation 4 hardware capabilities with Ghost of Tsushima. The North American study has declared in an interview with IGN that they have been able to push the current domestic system of the Japanese company to the limit thanks to its technical team, which it describes as "gurus" in terms of rendering and graphic aspects.

Confident in the technical section of Ghost of Tsushima

“We have learned a lot and we have focused on technology, technology, technology; and we have some real technical rendering gurus at Sucker Punch, ”adds Connell. "They have managed to get the most out of it, so we have been able to achieve our dreams by making this game," he continues. “You can see very far in the game, and that is not something made through cheating. You can go down from a mountain and go to all those places. What we have managed to extract from a technical perspective is amazing ”, he insists.

Ghost of Tsushima
Ghost of Tsushima

Ghost of Tsushima will launch in the final stretch of Sony's current generation of home consoles. In fact, it is the last major exclusive from PlayStation Studios on PS4 before focusing on PS5, which will be released on Christmas 2020. Regarding the map, from the latest interviews given by the North American study about the title, it should be noted that the aforementioned map it will be "giant"; We have only seen a small portion of it because what was shown during the State of Play was with the zoom applied when opening said mapping.

When it comes to the duration of the game, they have already given a rough figure of how many hours we will need to complete everything, including side quests.

Ghost of Tsushima will launch on July 17 in both digital and physical form for the PS4 family of consoles. After the extended gameplay of the last State of Play focused on the game, in this article we analyze the 5 most notable details of the title; for example, its skill trees, the differentiation between playing day and night or the black and white filters that we can apply to give a more cinematic look to the gaming experience.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

Leave a Reply

Your email address will not be published. Required fields are marked *