eSportsLeague of LegendsMacMac OS XNewsOrdenador PCRiot Games

League of Legends: Patch Notes 10.13; changes and news

League of Legends: Patch Notes 10.13; changes and news

We detail all the changes that League of Legends receives with patch 10.13 in order to adjust champions and calibrate the game periodically.

Both League of Legends and Teamfight Tactics have simultaneously received their patch 10.13 to modify various parameters and make adjustments to champions, their abilities and how all this is structured within the goal of the game. As it happened with the last patch, there are several changes that the title receives and that every good player of the Riot Games MOBA worth his salt should take into account from now on. For this reason, we leave you summarized below, in addition to reminding you that we recently learned about the delay in the launch of the animated series inspired by the game: Arcane.

Changes in Champions with the arrival of patch 10.13

Aphelios

Base attack damage growth reduced. Q chakram reset against epic monsters removed. The turret range indicator is no longer visible in spectator mode. R’s consecutive attack critical damage reduced.

All this in order to reduce their overwhelming power to control objectives and their contributions in fights from a safe distance in the later stages of the game.

  • Q – CRESCENDUM, THE CHAKRAM: Chakram duration against epic monsters is no longer reset.
  • SO CLOSE, BUT SO FAR: Turret range indicator no longer displayed in spectator mode.
  • R – MOON WATCH: Consecutive Attack Critic: 50% of bonus attack damage ⇒ 20% of bonus attack damage.

Cassiopeia

Basic magic resistance reduced. “Our snake has not lost as much as we wanted in the last version, so we are going to backtrack (crawling) regarding some of the changes. We hope that, together with the modifications to Conquistador, this new adjustment will help Cassio to shed her skin. ”

  • Magic resistance: 34 ⇒ 32

Gnar

E attack speed increased and attack speed duration increased. We give a prudent push to Mini-Gnar to get him on the right track. We believe it is safe to improve your attack speed, as it takes time for you to have a hard time against a much larger number of fighters.

League of Legends: Patch Notes 10.13; changes and novelties champions runes items

  • E – JUMP: attack speed 20/30/40/50/60% ⇒ 40/45/50/55/60% and duration of attack speed 3s ⇒ 4s.

Kalista

Base attack damage growth reduced. “Whether it’s spreading chaos on the upper lane or hopping back and forth in its standard position as ADC on the lower lane, Kalista is an unstoppable force in professional games. We want this change to serve to encourage players to trust their initial power more. In addition, we reduced his level progression so that he didn’t get as much by gaining experience on the side streets. ”

  • Attack damage growth: 4 ⇒ 3.5

Kog’Maw

Q damage ratio increased. R. damage ratio increased. “Although its standard item set performs well, the Kog’Maw with HP items has not been oozing much confidence lately. We’re going to try to keep players drooling when experimenting with alternative PH-centric item sets. ”

  • Q – BABA CAUSTIC: damage ratio 0.5 ability power ⇒ 0.7 ability power.
  • R – LIVING ARTILLERY: damage ratio 0.25 ability power ⇒ 0.35 ability power.

Lucian

Q range increased. “Lucian turns out to be too weak on the lower lane, even with the upgrades to the shooters he recently received; mostly due to the fact that his enemies often have a longer range than he does. We have improved the scope of your ability so that you can retrace the path of revenge. ”

  • Q – LACERANTE LIGHT: Ability range of 900 ⇒ 1000.

Nocturne

Dark Swords cooldown bug fix. Passive now always triggers against monsters. “Currently, Nocturne is much more effective by a wide margin when playing on the streets than in the jungle. We are going to give him more tools to clear camps faster and that all positions have a more even level of power. ”

  • GENERAL: Fixed a bug that caused Swords of Dark’s cooldown to always return 1s cooldown, instead of returning 1s or 2s depending on the target.
  • PASSIVE – DARK SWORDS: Basic attacks against enemy champions reduce the cooldown of Dark Swords by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce the cooldown of Dark Swords by 2 seconds.

Nunu and Willump

Q damage and healing ratio increased. R shield now includes a HP ratio. “As with Kog’Maw, we have increased the PH relationships of the child and his yeti to encourage alternative item sets. This is the way to adventure! (Willump noises) ”.

League of Legends: Patch Notes 10.13; changes and novelties champions runes items

  • Q – VORACITY: damage ratio 0.5 of ability power ⇒ 0.65 of ability power. Healing Ratio 0.7 Ability Power ⇒ 0.9 Ability Power
  • R – ABSOLUTE ZERO: shield ratio 0.3 / 0.4 / 0.5 bonus health ⇒ 0.3 / 0.4 / 0.5 bonus health and 1.5 ability power.

Ornn

Passive health and mana items now retain their previous percentages of health and mana. “We want to ensure that Ornn is not such a safe blind choice in professional games, so we are going to reduce the stamina that objects provide him in the early stages of the game and thus decrease his safety on the street.”

  • PASSIVE – LIVING FORGING: Health and mana items created provide 100% of life and mana values ​​⇒ Health and mana items created retain their previous percentage of life and mana (returning to base continues to return full capacity to life items and mana).

Rakan

W base damage increased in later levels. “With a more powerful W, Rakan can use it to play more aggressively and dance majestically.”

  • W – GREAT ENTRY: Basic Damage 70/120/170/220/270 ⇒ 70/125/180/235/290.

Ryze

Increased basic magic resistance and attack damage. “We cautiously improve Ryze’s damage and magic damage resistance so that he can take on enemies on the street and deliver that last blow to annoying minions.”

  • BASIC STATISTICS: Magic Resistance 34 ⇒ 36 and Attack Damage 56 ⇒ 58.

League of Legends: Patch Notes 10.13; changes and novelties champions runes items

Syndra

Q cost increases. “As a follow-up to version 10.11 changes, we tweaked Syndra’s power by focusing on the professional scene. We’re going to remove some of Syndra’s ability to use the Q repeatedly in the early levels so that she can’t eliminate waves and champions as comfortably. But don’t worry, he will still have great power at his disposal. ”

  • Q – DARK SPHERE: Cost 40/50/60/70/80 mana ⇒ 60/65/70/75/80 mana.

Saw

Q cooldown reduced in later levels. “Vi is having trouble catching up with other jungles, so let’s give his punches a little boost! We hope this will enhance its role as a mobile disruptor. “

  • Q – WALL BREAKERS: cooldown 12/11/10/9/8 s ⇒ 12 / 10.5 / 9 / 7.5 / 6 s.

Yorick

R range reduced for link to Mistress of Mist. “We make the lady follow Yorick more consistently when he comes out of combat. We suspect that this change will serve to increase his power a bit at the highest levels in the game, where Yorick is a bit weak right now. ”

  • R – ISLAND PANEGIRIC: Scope of the Mistress of Mist Link: The Lady returns with Yorick at 900 range ⇒ The Lady returns with Yorick at 600 range.

League of Legends: Patch Notes 10.13; changes and novelties champions runes items

Yuumi

Increase E cost. “To be clear, we adore cats, but Yuumi’s E cost is too easily offset by systemic mana increases. We have no choice but to close this chapter. ”

  • E – CAT TASTE: Cost 100/115/130/145/160 mana ⇒ 40/45/50/55/60 mana (+15% of maximum mana).

Changes in Runes with the arrival of patch 10.13

Conqueror

“We like the current state of Conqueror: a key rune that draws players looking for extended fights, healing utility, and more DPS. However, we see that the rune is used in other archetypes and dethrones other options, such as Electrocute. So we tweaked the rune modestly to maintain its functionality, but we trimmed its power to open up the range of key rune choices for various champions. ”

  • MAXIMUM ACCUMULATIONS 10 ⇒ 12
  • ADAPTABLE FORCE PER ACCUMULATION 2-5 (levels 1-18) ⇒ 1.7 – 4.2 (levels 1-18).

League of Legends: Patch Notes 10.13; changes and novelties champions runes items

Protective

“Protector performs too well and consistently after recent improvements. We revert the value of the basic shield to its state prior to improvement ”.

  • SHIELD 80-200 ⇒ 70-150.

Changes in Objects with the arrival of patch 10.13

Dance of death

Base stack of post-mitigation damage for ranged champions reduced. “Dance of Death has an excessively high performance in ranged champions; although we believe that its usefulness as a defense measure should remain accessible. We reduced the effect on ranged champions to promote other items, but trying to keep Death Dance a viable option. ”

  • BASIC STATISTICS: POSMITIGATION ACCUMULATED DAMAGE 20% for ranged champions ⇒ 10% for ranged champions.
About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.
Trustpilot