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Among Us surpasses 60 million daily players: the game of the moment

Among Us surpasses 60 million daily players: the game of the moment

The explosion of the game in recent weeks is historic for a title that is three years old.

Among Us! Over 60 million daily players. An unthinkable figure to imagine when it went on sale three years ago, and even unthinkable during the month of July this year. The work, which exploded thanks to the impulse of some streams on Twitch and has become the game of the moment, has had a spectacular growth in recent weeks since it began to emerge at the end of August. A game that last year had a dozen active users and that climbed to 10 million in September, a figure that before the end of the month has already multiplied by six.

Before the end of the first week of September, as can be seen in the graph just below this paragraph, they had already exceeded 20 million users. In the middle of the month, the game had almost 40 million active users, something that has not stopped growing until reaching the current 60 million. Highlight, as seen in both cases, the bulk of users comes from Android, followed by iOS users and leaving PC users in third place, far from being the majority.

On Steam it keeps growing

The game is on sale on Steam for about three euros, and there has also had a blazing growth in users. In September 2019 there was an average of 166 players and had a peak of 431 users playing. A year later, the title finds an average of 135,000 users and a peak of 438,524, its current record according to Steamcharts. Something that remains, because in the last 24 hours the peak was more than 400,000 users. A real madness. The first Steam data is in November 2018: there were 19 users and an average of 2.3.

The sequel, canceled

Its creators announced a sequel to the game after seeing the great success it had had, but finally decided to cancel it to focus their efforts on improving and expanding the title that millions of players play daily. InnerSloth explained that they wanted to make another game because the code of the first one was very out of date, but that when they saw the amount of people who were enjoying the title they decided to make an effort to improve the current title as they could.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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