PreviewWasteland 3

X019: Wasteland 3, impressions: the best role returns

X019: Wasteland 3, impressions: the best role returns

London offers during the X019 a new demonstration of the capabilities of Wasteland 3: we have already played it.

It was a strange case of Wasteland 3 in X019. During the day for the press, the same one on which the Xbox Inside was held, there was no sign of its gaming stations. His presence had already been confirmed by the company, so it was not until the next day when we were able to try it. In one of the hidden corners of the Copper Box Arena was the new inXile, one of the demonstrations that shone among those who gave it a chance.

Desert rangers leave sandstorms to move to the other extreme of weather conditions. The icy embrace of storms serves as a presentation to a necessary WRPG. We say this because it brings together all the essential characteristics that make gender a place where you are allowed to mold your own experience. That feeling of paper and pen so of yesteryear moves to Wasteland 3.

Hostility

Having recently played the second installment, the comparisons are odious. We found a clean, concise interface, away from complex menus that did not offer information in a clear, direct way. The character's information panels remained in development, although what we could see were a series of main skills and secondary features at the height of the franchise.

Wasteland 3 prints X019

It may sound recurring during our coverage of the X019, but the truth is that an improvement is noticeable at all levels. The game is loaded with visual effects, both for the climate in the environment and for actions in full combat. Let's be clear: it looks great.

We begin the demonstration aboard a truck that the group will use to move during the transition roads. What surprised us is that the vehicle itself acts as a character in battle. Thanks to its powerful Gauss rifle you can take down any rival in a matter of a single action. Naturally, it will also serve to breach the structures between us and the enemy. Because everything we find in combat will be susceptible to shattering.

Wasteland 3 prints X019

The rivals we face in this mission call themselves "Breathers." Its design reminds us of the "Cleaners", one of the rival factions of the first The Division. They feed on a kind of toxic gas that helps them get out of control on the battlefield. They are, by boat soon, brainless who do not hesitate to pounce on the position of our rangers, armed with flamethrowers and blades.

Something we liked and that remains a Wasteland seal is the way the attacks work. When we select an opponent, that attack will be divided into bursts according to the weapon we carry. An assault rifle will make several impacts in the same action, while the sniper will only make one; The same goes for precision, as they will vary depending on their range of action. Following the example of the sniper, his shot will fail if we are very close to the target. There will also be room for experimentation in the same turn, you have the possibility to perform several actions depending on the remaining movement points. It is in your hand to manage them in the best way.

Wasteland 3 prints X019

Scenarios, the other enemy of Wasteland 3

After ending the first wave of Breathers, the middle zone of the mission becomes a kind of metagame that shuns direct violence. We enter a kind of psychological game in which we will have to pass several tests, each one more twisted.

We were surprised that these tests were deployed as puzzle sections. In one of them we had to manage the position of the rangers through certain plates in order to be able to put out the fires that were in our way. In another of them, we had to remember a series of pulsations to cut the countdown of an explosive. But during the final puzzle we screwed up: we accidentally operated the lever on which a pair of wild bears remained. That combat shattered much of the squad. Shortly after we realized that there was a secret area where we could kill them without pulling the trigger.

Wasteland 3 prints X019

Because Wasteland 3 not only diversifies the plot possibilities, but from the environment itself you can weave your own role-playing experience. This level of interaction with the scenario makes everything around us susceptible to changes in our future. The options are multiple; It is in our hand what adventure we want to live. Special mention to the retro flavor that unfolds in all aspects. Listen to Frank Sinatra in full shooting? If possible.

The triumph of inXile

After discussing the play with the other partner who covered the event for Spain, we understood that our experience was a small portion of what the demo offered. While we opted for the path of violence, he tried to be diplomatic: by giving the right options he was able to maintain a tense peace with the other faction. What we suffered with the tests he did not even see. He played another part of Wasteland 3 within the same demo.

Because as you can read in this ladillo, the triumph of inXile lies in giving the player a varied and extensive offer of what he can achieve with his own hands. That sandbox so demanded that only individually can it be built. We will see its full possibilities once it reaches the market on May 19 on PS4, Xbox One and Windows 10; The same day you will participate in the Xbox Game Pass catalog.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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