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The new of Arkane will be a fantasy game; will use the Unreal Engine 4

The new of Arkane will be a fantasy game; will use the Unreal Engine 4

After confirming that they have something new on their hands, little by little we know more about the title of those responsible for Dishonored and Prey.

The new Arkane Studios video game will be a fantasy-themed title and will use the well-known Unreal Engine 4 graphics engine from Epic Games. A LinkedIn description from hard-working Lisa Charriere, VFX artist at the studio’s headquarters in Austin, Texas, has served to learn these small details of the work, currently without development date or confirmed platforms.

The information has been advanced by the user Timur222 in the social network Twitter, but as we see no further details are specified and the doors are left open to all kinds of wishes and speculation.

Everything we know about the new Arkane Studios video game

It should be said, however, that the celebrated Dishonored 2 did not use the Unreal Engine in any of its versions, but the Void Engine graphics engine, created by id Tech itself at Bethesda under express customization by Arkane Studios.

This new production, which Harvey Smith – designer of works such as Deus Ex or Dishonored – confirmed to the Vandal colleagues, is being developed at Arkane Austin. The team has more than 150 employees and is divided into two large groups: one in Austin itself and the other in the French city of Lyon. It has nothing to do with Deathloop and it is possible that we are facing a new intellectual property and not a sequel to existing licenses.

Image corresponding to Arkane Anniversary Collection | Bethesda Softworks

It is hasty to know at this point whether or not the game will be exclusive to Xbox after Microsoft’s purchase of ZeniMax Media, which will add the eight Bethesda studios to Xbox Game Studios once the deal closes at the end of this fiscal year.

From FreeGameTips we were able to chat last December with Harvey Smith on the occasion of Fun & Serious Game Festival 2020. The developer told us during the interview what the basic rules of level design in video games are for him.

References | Timur222; LinkedIn; Game Reactor; Vandal

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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