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Diablo IV – The system design presented

Playfront

Although the release of 'Diablo IV' will take a long time, Blizzard already talks extensively about the development process and today specifically about the system design.

The basis for this is primarily the community, whose feedback is incredibly valuable to Blizzard, as it can be incorporated into current and future developments.

"Over the years, I've found that the community is an incredibly valuable resource for the design process and fine-tuning of a game," said David Kim, Lead Systems Designer at Blizzard.

"When we work together, we can achieve greatness. When reading through community discussions, you come across so many different opinions that there is rarely a consensus. Diablo IV is still under development, but we still want to keep you up to date. You should be part of the creative process as we continue to refine the design and work on new versions of the game. I appreciate all the feedback we've received so far and would like to discuss some of the much-discussed topics. "

Today, the current blog post focuses on items, the progress system, the sources of power, the key dungeons, and more.

The full blog post can be found at this link.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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