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TFT (TeamFight Tactics): 11.2 patch notes; changes and news

TFT (TeamFight Tactics): 11.2 patch notes; changes and news

We detail all the changes and news that patch 11.2 brings to TeamFight Tactics (TFT) and that affect systems, attributes and various champions.

Riot Games updates League of Legends to its version 11.2 with multiple changes and new features but it is not the only one, since TeamFight Tactics also improves this version to bring new champions, origins and classes. Here we leave everything detailed so that you do not miss a single detail and you can understand the magnitude of this patch that arrives in the middle of the season to continue keeping the game nourished with new content.

Changes to the TFT ratings system

We found various modifications in Aspirant and Grandmaster. These are still limited to the best accounts on each server, but from now on, players must get at least 200 PL in Master to reach Grand Master and 500 PL in Grand Master to reach the rank of Aspirant. Additionally, both Grandmaster and Aspirant will no longer be locked out at the start of the season. These are the changes that have happened in each region:

  • BR: 50/100 (no change).
  • EUNE: 50/100 ⇒ 100/200.
  • EUW: 200/500 ⇒ 200/400.
  • KR: 200/500 ⇒ 300/600.
  • LAN: 50/100 ⇒ 30/60.
  • LAS: 50/100 ⇒ 30/60.
  • NA: 100/200 ⇒ 250/500.
  • JP: 20/30 ⇒ 50/100.
  • OCE: 50/100 ⇒ 100/200.
  • AP: 50/100 ⇒ 20/40.
  • RU: 20/30 ⇒ 20/40
  • SG: 20/30 ⇒ 20/40
  • TH: 20/30 ⇒ 20/40.
  • TR: 50/100 (no change).
  • TW: 50/100 (no change).
  • BV: 300/700 ⇒ 450/900.

Ranked rewards will be coming soon in the best versions for gold or higher (in 11.3). As for the new Destinations Qualifying Phase II, it starts with this version and provides the following:

  • A partial reboot of the rankings has been made, so we will go down a division. For example, if we were Gold II, we will become Silver II.
  • If we are very good at this game, and we are currently at Master or higher, we will go down to Diamond 4.
  • After the reset, we will have 5 provisional games, which means that we will not lose PL for falling below fourth place in our first 5 ranked games of the new phase. Plus, we’ll get additional PL for finishing in the top four.

Changes in TFT systems

  • Flashlights: These are the new mid-set mechanic that can appear at different times during the game or never. They can contain things like item components, trick dice, and gold, among others.

TFT TeamFight Tactics Patch Notes 11.2 Changes News Champions Attributes Items

Chance of chosen champion in the shop

  • Level 6: 15/45/40/0/0 ⇒ 0/60/40/0/0.
  • Level 8: 0/15/45/40/0 ⇒ 0/0/60/40/0.
  • Level 9: 0/0/15/45/40 ⇒ 0/0/0/60/40.
  • The chances of getting a chosen one are slightly reduced. As a result, it will be somewhat more difficult to force comps.

Changes to the carousel

  • All defensive components on the first carousel have been removed. It is replaced by a version with: sword x2, bow x2, staff x2, teardrop x2 and glove x1.

New attributes in TFT

Dragon soul

  • The first allies with the Dragon Soul trait to take damage in combat gain the Dragon’s Blessing. As long as it has this boon, the unit gains bonus stats, and every fifth attack fires a Dragon Soul blast that deals 50% of the target’s maximum health as magic damage.
  • Upon death, this boon passes to the closest friendly dragon soul without a boon.
  • Dragon Soul (3): 1 blessing of 40% spell power and attack speed.
  • Dragon Soul (6): 3 boons of 80% spell power and attack speed.
  • Dragon Soul (9): 6 boons of 160% spell power and attack speed.

Mythical

  • Mythic Champions’ abilities are enhanced by Legends about their Valor (3).

Exterminator

  • Terminator attacks and abilities always critically damage targets below a specified health threshold.
  • Exterminator (2): Less than 33% health.
  • Exterminator (3): Less than 66% health.
  • Exterminator (4): less than 99% health.

Executioner

  • Executioners gain a lifesteal amount that increases as their life decreases. Additionally, they deal bonus attack damage that progresses based on how much health their target is missing.
  • Executioner (3): 15-30% lifesteal and bonus damage.
  • Executioner (6): 25-50% lifesteal and bonus damage.

Siphoner

  • All allies heal part of the damage they deal with skills and attacks.
  • Siphoner (2): 10% for allies; 40% for siphons.
  • Siphoner (4): 25% for allies; 100% for siphoners.

Reckless

  • Daredevils seek the thrill of battle, so they slide every other attack. After sliding, he receives a shield for 10% of his maximum life and his next attack fires 2 times, granting him style.
  • With maximum style, they use their ultimate ability.

blacksmith

  • After each combat in which a blacksmith participates, progress in forging an artifact. The higher your star level, the faster you work. After completing an artifact, an ally can be equipped with it.
  • Each ally can only carry one artifact.

New champions in TFT

Nasus

  • Divine / Siphoner
  • Rank 1
  • Wither: Nasus wither the enemy with the highest percentage of health, dealing 400/600/850 magic damage over 5 seconds and reducing their attack speed and movement speed by 50% until the effect ends.

Tristana

  • Dragon Soul / Sniper
  • Rank 1
  • Rapid Shot: Tristana taunts her dragon, increasing her attack speed by 50/60/80% and dealing 30/60/90 bonus magic damage per hit for 3 seconds.

Brand

  • Dragon Soul / Mage
  • Rank 1
  • Pillar of Dragon Flame: After a short delay, Brand causes the ground below the enemy with the highest life to erupt, dealing 200/300/500 magic damage to enemies in the area. If an enemy is in the epicenter, it stuns them for 1.5 / 2/3 seconds.

Vladimir

  • Cultist / Siphoner
  • Rank 2
  • Transfusion: Vladimir deals 350/500/750 magic damage to his target. Heals all nearby allies for 40% of the damage dealt.

Braum

  • Dragon Soul / Vanguard
  • Rank 2
  • Unbreakable: Braum raises his shield against the farthest enemy for 4 seconds, reducing damage taken from that direction by 75/80/90%.

Rakan

  • Ancestral Forest / Custodian
  • Rank 2
  • Grand Entrance: Rakan dashes to the farthest enemy in range, disarming all units he passes through for 2.5 / 3/4 seconds and taunts his target. Rakan then gains a 300/550/950 health shield for 4 seconds.

Nautilus

  • Mythic / Vanguard
  • Rank 2
  • Impact Crater: Nautilus causes the ground to erupt under its target, lifting it up into the air, stunning it for 3/4/5 seconds, dealing 300/450/1000 magic damage.
  • Mythic Buff: Nautilus reduces damage taken by 60% for 5 seconds.

Sivir

  • Cultist / Sniper
  • Rank 3
  • On the Hunt: Sivir lifts the spirits of allies 2 hexes away, granting them 40/50/70% Attack Speed ​​for 5 seconds. Additionally, Sivir gains 100/200/400 bonus attack damage for the duration of the effect.

TFT TeamFight Tactics Patch Notes 11.2 Changes News Champions Attributes Items

Shyvana

  • Fighter / Dragon Soul
  • Rank 3
  • Dragon Ascendancy: Shyvana moves up to 2 hexes away from her current target and transforms into a dragon, becoming a ranged champion for 60 seconds. While in dragon form, Shyvana gains 40/45/50% bonus health, 30/60/120 attack damage, and her basic attacks apply a burn to enemies hit for 2 seconds, for a total of 150/300/600 bonus magic damage.

Darius

  • Fortune / Executioner
  • Rank 3
  • Guillotine of Fortune: Darius slashes at an enemy, dealing 550/800/1300 magic damage. As he delivers the blow, Darius becomes unstoppable. If this kills the target, Darius immediately recasts it, dealing 25% less damage.

Neeko

  • Mythical / Mystic
  • Rank 3
  • Surprise Sprout: Neeko throws a seed at a random enemy. The seed explodes three times, dealing 150/225/375 magic damage. With each explosion, increase the radius by one hexagon.
  • Mythic Upgrade: Empowers the third explosion, dealing 300/450/900 magic damage.

Kayle

  • Divine / Exterminator
  • Rank 4
  • Ascension: Kayle ascends, causing her attacks to launch waves that deal 100/185/500 bonus magic damage to enemies hit.

Olaf

  • Dragon Soul / Executioner
  • Rank 4
  • Ragnarok: Olaf gains 150/175/350% attack speed, immunity to opponent control, and his attacks strike in a frontal cone for 40/45/50% physical damage for the rest of the fight.

Aurelion Sol

  • Dragon Soul / Mage
  • Rank 4
  • Lightning Voice: Aurelion Sol spits bolts in a straight line at the farthest enemy, dealing 350/550/1750 magic damage and overcharging all enemies in the area for 10 seconds. If an enemy is already Overcharged, Aurelion Sol consumes the effect, dealing 50% additional damage.

Xayah

  • Ancestral Forest / Exterminator / Custodian
  • Rank 4
  • Feather Storm: Xayah leaps into the air, becoming untargetable and invulnerable, and flings a fan of feathers, dealing 250/275/325% AD as Physical damage to enemies within a cone. Xayah then recovers her feathers, dealing 100/200/400 magic damage per feather to enemies hit.

Cho’Gath

  • Fighter / Mythical
  • Rank 4
  • Rupture: Cho’Gath cracks a large area of ​​the ground, dealing 200/400/1500 magic damage and knocking enemies into the air for 2 / 2.5 / 8 seconds.
  • Mythic Upgrade: Cho’Gath knocks all enemies on the board into the air.

Tryndamere

  • Duelist / Warlord
  • Rank 4
  • Spinning Slash – Tryndamere spins in a straight line where there are more enemies, dealing 140% of his attack damage to enemies in his path and boosting his next three basic attacks to deal 75/100/200 % more damage.

Swain

  • Dragon Soul / Siphoner
  • Rank 5
  • Dragon Ascension: Swain transforms into a dragon for 6 seconds. While in Dragon Form, gain 60/75/100% max health, deal 75/150/1000 magic damage every second to enemies within 2.5 / 2.5 / 5 hexes, and breathe a cone of fire Every 2 sec, dealing 175/350/5000 magic damage, reduce healing by 50% for the duration of the effect, and burn 25% of maximum health as true damage for 10 sec.

Ornn

  • Blacksmith / Ancient Forest
  • Rank 5
  • Stampede: Ornn summons an elemental that travels from behind the furthest enemy towards himself, slowing the attack of enemies hit by 50% for 3 seconds and dealing 150/250/750 magic damage. If the elemental hits Ornn, it heads the Ornn, redirecting them to another distant enemy, stunning them for 1.5 / 2/15 seconds, dealing 150/250/750 magic damage.

Samira

  • Daredevil / Sniper / Executioner
  • Rank 5
  • Inferno Trigger: Samira glides, becomes unstoppable, and fires 3/3/10 times per second at 3 enemies up to 2.5 hexes away over 2 seconds. Each shot deals 50/60/100% of AD as Physical damage. For the duration of the ability, Samira gains a 100% chance to dodge.

TFT Attribute Changes – Balance and Adjustments

  • Assassin Critical Hit Damage: 30/60/90 ⇒ 25/60/100
  • Assassin Critical Hit Chance: 10/25/40 ⇒ 10/30/55
  • Fighter: Now, in addition to health, grants 20/40/80/150 bonus attack damage to fighters.
  • Fighter Health: 400/800/1200/1800 ⇒ 400/700/1100/1600.
  • Cultist Gallium Health: 800/1400/2000 ⇒ 800/1325/2000
  • Cultist Galio Attack Damage: 75/160/280 ⇒ 80/175/330
  • Cultist Galio Star Multiplier: 14% ⇒ 16%
  • Attack Speed ​​per Duelist stack: 12/20/35/60 ⇒ 15/25/40/60
  • Armor and magic resistance per stack of Ancient Forest: 20/30/40 ⇒ 15/25/40
  • Lightbringer Mana Bonus: 50/70/100% ⇒ 50/100/150%
  • Average value with 0 Fortuna losses: 2.5 gold ⇒ 2.2 gold
  • Average value with 1 Fortune loss: 6 gold ⇒ 5.5 gold
  • Custodian’s Shield: 150/225/350 ⇒ 125/200/250.
  • Mage: Double cast key points are now 3/6/9 ⇒ 3/5/7.
  • Mage (3): 80% spell power.
  • Mage (5): 105% spell power.
  • Mage (7): 135% spell power.
  • Mystic Magic Resist Buff: 40/100/200 ⇒ 40/120/300
  • Number of Sniper bounces: 1/2/3 ⇒ 2/3/4.
  • Bounce damage reduction: 55/50/45% ⇒ 65/50/30%.
  • Spirit Upgrade: The Spirit attribute now grants fixed attack speed the first time a spirit unit casts its ability.
  • Spirit (2): 20% attack speed.
  • Spirit (4): 40% attack speed.
  • Warlord Health: 200/450/700 ⇒ 250/500/850.
  • Warlord Spell Power: 20/40/70 ⇒ 25/50/85
  • Warlord Spell Power: 20/40/70 ⇒ 25/55/85
  • Vanguard Armor Bonus: 120/300/750/2000 ⇒ 100/250/500/1000.
  • Vanguard now also grants 20/40/70/100 magic resistance to Vanguards.

Changes to TFT Objects

  • Goblet of Power Spell Power: 35 ⇒ 30
  • Executioner of Giants maximum damage: 90% ⇒ 80%
  • Hand of Justice Damage and Heal: 45% ⇒ 40%
  • Hextech Gunsaber Max Shield: 400 ⇒ 300.
  • Runaan Hurricane Bonus Damage: 90% ⇒ 80%
  • Statikk Dagger Bounces: 3/4/5 ⇒ 4/5/6.
  • Herald of Zeke Bonus Attack Speed: 35% ⇒ 30%
  • Portal Zz’Rot avatar now gains 0/0/10/20/40/80/120/200 armor and magic resistance bonus based on phase.

TFT TeamFight Tactics Patch Notes 11.2 Changes News Champions Attributes Items

Attributes and champions removed from TFT

Attributes removed

  • Dazzling
  • To become night
  • Hunter
  • Moonlight
  • Shadow

Champions eliminated

  • Lissandra
  • Sylas
  • Aphelios
  • Vayne
  • Thresh
  • Riven
  • Cassiopeia
  • Lillia
  • Warwick
  • Ashe
  • Lux
  • Ezreal
  • Evelynn
  • Kayn
  • Nami
  • Hecarim
  • Jinx
  • Xin Zhao
  • Jhin
  • Ahri

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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