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GRAY already has a release date on PS4 in digital and physical format

GRAY already has a release date on PS4 in digital and physical format

The indie video game developed in Barcelona announces its arrival on PlayStation 4 shortly after its nominations for The 2019 Game Awards.

GRIS, the celebrated indie developed in Barcelona by Nomada Studio, has confirmed its arrival on PS4 for November 26, 2019, both in digital format through PlayStation Store and in physical format through Limited Run Games, now available for reservation through the official store of the publisher at a price of 29.99 euros. Recall that GRAY came to both PC and Nintendo Switch almost a year ago, to make the leap to iOS devices this summer.

Version with graphic improvements for PS4 Pro

Thus, and as they point out from Nomada Studio, its developers have applied numerous graphic improvements to the PlayStation 4 Pro version to take advantage of the extra potential of the console and show the best visual section on 4K screens. So much so, that some 5,000 graphic resources have been improved to increase its resolution between 2 and 4 times to show its beauty in all its splendor on UHD screens, according to those responsible.

Also, the soundtrack arrives in a less compressed format that will allow you to enjoy its melodies at an even higher level compared to previous versions. Last but not least, other improvements in the gaming experience have been applied and an exclusive secret tribute of PS4 has been added in reference to one of the video games that inspired the concept of GRAY, as pointed out by Nomada Studio.

The physical format version of Limited Run Games will be region free and will include three reversible postcards with video game arts and other inside cover art. Do not hesitate to consult our detailed original Reviews of GRAY through the following link.

“GRAY stands out greatly thanks to its artistic section. Conrad Roset impregnates with visual poetry an interactive experience created, designed and sonorized to make us dream. And it does so through watercolor as a means of expression, platforms as a playable base and the resolution of puzzles based on exploration as a catalyst ”, we assure in our text.

Source | Play Station

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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