
We tell you all the changes, adjustments and news of the patch for Season 2 of Call of Duty: Warzone and Black Ops Cold War on PS5, PS4, Xbox and PC.
Call of Duty: Black Ops Cold War and Warzone receive the Season 2 update, now available on PS5, PS4, Xbox Series X | S, Xbox One and PC. The changes vary depending on the game and cover practically all aspects. We leave you with the full notes below.
Call of Duty: Warzone: Full Notes
Size
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PS5: 17 GB
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PS4: 17 GB
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Xbox Series X | S: 17.9 GB
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Xbox One: 17.9 GB
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PC: between 16.9 GB and 20.8 GB
Gameplay
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Equipment updated by Verdansk and includes the two new weapons from Season 2: FARA 83 and LC10 SMG.
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Players who are on the gas longer will take more damage over time.
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Previous Season Challenges can now be completed after it ends and during future seasons.
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Warzone intelligence missions have been removed.
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Balanced the experience gained in Kingslayer and the other unique modes to balance the rewards.
New points of interest
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The Vodianoy freighter is now grounded next to the Prison.
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Missile silos hidden by Verdansk: Military Base, Novi Grazna Hills and Tavorsk Park.
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Bunkers 00, 04, 05, 06, 09 and 11, the subway and the stadium garage have been closed.
Weapons
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New weapons: FARA 83, LC10 and Machete.
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Added challenge unlockables on MAC-10 and Groza.
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Reactive weapon project added.
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Cold War accessories have been adjusted so that their strengths and weaknesses now work properly.
General fixes
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Players will no longer respawn outside of the Gulag combat area.
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When equipping Vulnerable Ammo on Cold War weapons, they will now have a cooldown.
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Fixed errors with the course of the reticles.
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The Spirit of the Forest skin now renders correctly at all distances.
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The Gem Cutter silenced assault rifle is now properly silenced.
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Operator Unkillable mission will now correctly trace kills you have taken with High Alert on.
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The Mac-10 unlock challenge will now plot correctly when you get two quick kills using a submachine gun.
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Operator missions now require the partner operator to be equipped.
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Fixed a bug where war songs were not playing correctly.
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Fixed an issue where the heartbeat sensor would incorrectly deploy the player with the phantom perk activated in the death chamber.
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Prestige banners now include the correct text.
Call of Duty: Black Ops Cold War: Full Notes
Size
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PS5: 19.6 GB
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PS4: 11.5 GB
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Xbox Series X | S: 25.1 GB
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Xbox One: 15 GB
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PC: 30.85 GB
general
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Complete changes to the main menu and fixed the possibility of the equipped weapon not showing up.
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Added in combat log the ability to see where on the body you have shot the enemy.
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Fixed an issue with displaying unlocked medals.
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Implemented a smoother transition between level-up animation and current level rewards.
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The post-fight report now shows rewards from the last level you unlocked if you unlocked several at the same time.
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Prestige levels added between 8 and 11.
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New songs added to the music player.
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Added Package Locker and Quick Equipped.
Multiplayer
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Small changes have been made to the environment of the Crossroads Strike, Cartel, Satellite, Moscow, Raid, and Express ampas.
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Added Gun Game mode.
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New weapon projects added to the arsenal.
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Fixed a search and destroy issue that allowed you to gain experience from the last player alive.
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Reduced the opacity of the interface while aiming the peephole on search and destroy, hot spot and control.
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Adjusted the required score for the following casualty streaks: Air Patrol (2,700 to 2,400), Attack Helicopter (5,000 to 4,500 points), VTOL Escort (7,000 to 6,500), and Counterintelligence Plane (1,200 to 1,400); The latter’s refresh rate goes from 60 to 90 seconds.
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Fixed an issue where supply packs could lose their mark on the map if you bypassed the death chamber while it was visible.
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Fixed an issue where the cruise missile would lock inconsistently in multi-team matches.
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Fixed an issue where the player who was already hidden by an inhibitor could still be hidden from enemy spy planes (same change in HARP).
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The player’s vision will degrade within a cloud of smoke caused by a smoke grenade.
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The Trophy system has reduced the damage it deals to a player to a maximum of 10.
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Players will not be able to respawn if a gas mine is activated.
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Fixed an issue where when running to cancel a reload the moment before the ammo was replenished, the weapon could fire.
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Small jump reduction and slowness penalty after landing from a jump.
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Increased the range of Point Blank camo challenges.
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Fixed an issue where bookmarks could display information backwards.
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Fixed an issue where bots could not capture Zone A in Domination in Nuketown ‘84.
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Added option “select / deselect all” in the quick game menu.
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Fixed an issue where the nuke drop could stay stagnant when rewinding in cinema mode.
Zombies
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Added Outbreak mode with three regions to explore: Ruka, Alpine, and Golova (the latter launch exclusive). More to come.
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Added new levels IV and V in each skill.
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New refined and quality crystals obtainable in the previous levels.
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New skill categories for launchers and special weapons.
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Frenzied Guard added to field upgrades.
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Shatter Blast ammo mod added.
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Deadly machine added to the Zombies.
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Fixed an issue where voices would not appear after activating the attack with napalm, cruise missile, or artillery.
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Visual adjustments to artillery markers and Napalm attack.
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Added new pieces of intelligence in Outbreak and Onslaught; subtitles added in radio transmissions and audio logs.
Firebase z
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Stability improvements related to Side Quests, Intelligence, Mimics, and Manglers.
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Closed various exploits around town and Firebase in which zombies could not attack the player; also those that allowed to reach unintended locations.
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Fixed an issue where Zombies would get stuck in a village respawn.
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Fixed an issue where a notification would not be given when opening the Parking gate.
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Fixed an issue where the prompt to get Dimitri’s eye persisted after interacting with him.
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Fixed an issue where Orda’s health bar would not display while gunner on the helicopter.
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Cleaned collisions and zombie tweaks in Scorched Defense.
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Fixed an issue where Orda’s weak points were vulnerable in assault rounds.
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Reduced the lag in firing when switching firing modes on the crafting weapon; secondary attack will now appear when you hit Manglers directly.
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Fixed an issue where the boss of the main quest was not correctly scaling in difficulty through rounds. The inability to hunt a mimic in solo play with the Essence Trap has also been removed.
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Increased the time of the reward chest when completing a side quest.
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Fixed an issue where the upgraded Monkey Bomb would not kill the correct number of enemies.
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Fixed an issue where Elite and Critical kills were not registering correctly on the leaderboards.
Die Maschine
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Fixed an issue where the player could teleport off the map when exiting the Dark Aether.
Dead Ops Arcade 3
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Improved stability.
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Several exploits closed.
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Fixed rare issue where Margwa would be eliminated during dynamic dungeon crafting.
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Fixed Chalice / Shield destinations not being included as potential Fate dungeon rewards.
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Fixed an issue where repeatedly hitting the use button could accidentally activate an object that was far away.
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Fixed an issue where too many additional bosses would appear when starting round 125.
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Fixed an issue where the War Shop bonus would remove vehicles when a player exited the bonus area.
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Fixed an issue where more than one player could donate a life to a downed player.
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Gems will now stop spilling when the player respawns.
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Margwa’s distance reduced by 17%.
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The Room of Justice will now appear when round 65 is complete.
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Time added to the room of justice based on the player’s counter.
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The Fate of Fortune now adds 80% overruns instead of 40%.
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Player kills no longer count in the “Slideways bonus” areas.
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Depending on the level you start at through the advanced start, the player will get additional lives, bombs, and boosts.
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Bookmarks reset.
General in Zombies
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Fixed an issue where the distance to the player’s grave was not updating correctly.
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Outbreak challenges added.
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Melee damage will now contribute to various daily challenges.
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Fixed an issue where eliminations with Pack-a-Punched weapons were not contributing to Daily Challenges.
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Added Frenzied Guard and RAI K-84 to the field upgrade and combat log menu, respectively.
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The Gunsmith in Zombies will now default to Zombies camos.
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Added vehicle customization at the Zombies rendezvous point.
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Onslaught (PS4 and PS5): Added Apocalupse and fixed an issue where Mangliers were not attacking properly in certain areas of Express.
Pc
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Fixed several unexpected closures.
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Fixed rare unexpected shutdown using third party software when playing in full screen and closing and opening the window.
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Improved the message when loading a game mode not installed.
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Emote slot 4 can now be used.