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Destiny 2: the Solar subclass will be redesigned for the new season

Destiny 2: the Solar subclass will be redesigned for the new season

Bungie confirms that it will completely change the design of the Solar subclass in the three types of guardians in Destiny 2.

We have already been telling you in recent weeks the changes that Bungie will incorporate into Destiny 2 once the new season arrives. The famous “Season of Dawn” will balance virtually all the main pillars of the game, both the equipment itself and the way in which the skills yield. Therefore, today the company publicly recognizes that it will improve the Solar subclass in the three types of guardians.

According to the company, in the feedback it has received in these months the lack of performance that this subclass had when compared to the rest was repeated. But this is not the only thing they will do: they promise to look at the rest of the old subclasses in order to renew them to the current way in which Destiny 2 is experienced.

Changes in all guardians

As for the Gunman and the path of the accurate shooter (Hunter), the team wanted to make the shooter a viable path in other game modes, since so far it was specifically used in PvE activities. To do this, they propose to further differentiate their path and that of Golden Weapon. According to Bungie in the official press release, “for the 3-shot, we have increased the automatic aiming and reliability when aiming, since it fulfills the function of long-range precision. For the 6-shot, we have reduced the extent of damage decline to emphasize the short-range function with a lot of casualty potential. ”

On the side of the Quiebrasols, the devastating code (Titan), efforts have focused on making the subclass more competitive in the face of Gambit and Crucible. The Roaring Flames advantage has received an additional damage enhancer; Now it lasts 25% longer. The base damage of the melee ability has also been increased. The key to the changes you have received lies in your ultimate ability. The time in which we remain hammer in hand has increased, which means that "it is used strategically instead of quickly pressing the button". The area of ​​the explosion is also increased to be more useful against enemies that remain in the air.

Last but not least, is Empuñasoles: harmonization of the sky (Sorcerer). Bungie considers that this branch has been outdated with respect to the current Destiny 2. “When we presented this path, its mobility capabilities were adjusted to the original Destiny 2 gaming experience, which was much slower and intentional in terms of positioning. However, over time, this movement has had to adapt to the new sandbox, ”they explain. In general, the idea is to provide the air superiority that is assumed with changes as sensitive as the reduction of gliding speed in Alborada.

This is just a summary of the long detailed list on its official website. We urge you to meet him in this link.

Source | Bungie

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Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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