The latest Kortz Center Heist in GTA Online demands that players complete 17 distinct prep‑work missions before the museum can be bamboozled.
How the Preparation Structure Breaks Down
When the planning board lights up, five broad categories pop into view: Infiltration Gear, Unmarked Weapons, Getaway Vehicle, Equipment, and Optional Prep Work. Outside of Equipment, at least one mission from each bucket must be finished. The Optional Prep Work remains in the sidelines of the checklist.
Infiltration Gear
- Staff Key Card
- Tactical Equipment
- Alpha Mail Disguise
- Hazmat Suit
Unmarked Weapons
- Street Loadout
- Security Loadout
- Military Loadout
Getaway Vehicle
- Manchez
- Armored Caracara
- Annihilator Stealth
Equipment
- Access Code
- Hacking Device
Optional Prep Work
- Guard Shipments
- Guard Routes
- Glass Cutter
- Power Drills
- EMP Charges
Step‑by‑Step on the Mandatory Roster
Choosing the Staff Key Card, the Street Loadout, and the Manchez sets the tone. The Key Card kicks off with a showdown against hackers in Vespucci; eliminate every hostile before breaking the Terrorbyte van and planting the cloner outside the staffroom entrance. The Street Loadout feeds from Mirror Park’s salvage yard, where a passworded room under the repair shop houses unmarked weapons; wipe CCTV footage before sprinting back to your manor and evading the mob.
The Manchez prep requires criminals’ fury in Downtown’s Cocaine Lockup. After dispatching smugglers, infiltrate the Mission Row Police Station, plant an explosive in the behind‑door access, and secure the LSPD Garage Keycard from the Captain’s office. Finally, claim a Manchez from the garage and leave the on‑lookers behind.
Unraveling the Equipment Layer
Two items must surface: the Access Code and the Hacking Device. Securing the Access Code involves pillaging a Del Perro container for a drone, launching it onto a security firm, and guiding it through the system to harvest terminal data. The Hacking Device is found after confronting IAA agents in Chamberlain Hills, retrieving an IAA keycard, and ramming through the facility’s computer room to snag the device before a maintenance tunnel exit.
Optional Missions and Their Tactical Value
Guard Shipments weakens Kortz Center defenders by blowing up armored vans feeding guards. Guard Routes install a tracker on a crane’s trunk, then position it on the museum’s rooftop to monitor guard paths. The Glass Cutter allows extra vault loot to be accessed, while Power Drills open lockboxes when vault doors lock. EMP Charges disables security by destroying the Mobile Operation Center’s power grid, closing the van for the final plan.
After nailing every mission in the list, the Kortz Center Heist can launch with confidence, and players can focus on the tense execution phase without the looming friction of incomplete preparations.

