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Fortnite, undisputed leader of the revenue video game industry in 2019

Fortnite, undisputed leader of the revenue video game industry in 2019

The title of Epic Games falls in turnover compared to last year 2018, but remains at the top with great distance.

The video game industry generated more than $ 120.1 billion in 2019, a 3% growth over the results reported in 2018, when $ 115.5 billion was generated. As the latest SuperData report reflects, the interactive entertainment sector has begun a stage of stability, where growth will be gradually slower; In any case, the growth is expected to be 4% in 200, around the 124,800 million dollars billed.

Fortnite, the battle royale star of Epic Games, is the main protagonist and one of the main responsible for this fact; a video game that automatically relates to this medium. According to the source, the free to play available on all platforms today billed 1.8 billion gross dollars, a 25% drop from last year, when there was a meteoric rise in the popularity of the work. The second title has been Dungeon Fighter Online with 1.6 billion dollars.

Fortnite, undisputed leader of the revenue video game industry in 2019
Ranking of free to play games in 2019 | Superdata

Analysts warn that this fall should not be interpreted with alarmism: Fortnite continues to be a leader, remains the video game that generates more money. The genre free to play also represented 80% of the income of the gaming market in digital format last year.

Fortnite: Battle Royale
Fortnite: Battle Royale

Less players than League of Legends, but more revenue

In addition, there is a differentiating element of Fortnite compared to the rest of free titles with integrated purchases on PS4, Xbox One, PC, Switch and mobile devices: the power of attraction to invest in micropayments. Although Fortnite has fewer players than titles like League of Legends, from Riot Games, the Epic Games batle royale bills more money ($ 1.8 billion versus $ 1.5 billion; thus, the percentage of investment by The player is older than in other titles with an even more huge community.

There may be many factors in this circumstance, intangible where there is no scientific explanation, but Fortnite's ability to renew and recycle has led the title to take almost two years as a market leader in its global computation.

With a year 2020 just begun, there are several names on the table that are running to stand up to the protagonist of today, but it will not be until within twelve months when we know who took the gold medal of this exercise.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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