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So were "The Damned," discarded enemies for Resident Evil 2: Remake

So were "The Damned," discarded enemies for Resident Evil 2: Remake

A round table is recovered with the creators of RE 2 Remake, who remember some of the enemies that valued for the game but finally did not enter.

Reviewing the development journals of Resident Evil 2: Remake, Comicbook teammates echoed new and unknown facts about the game's conception. Specifically, the portal retrieves a video of Capcom (the one on these lines) where a group of developers holds a round table to discuss the creation process and everything they considered and finally stayed on the road. A very interesting piece about how the remake was made (GOTY 2019 for the writing of FreeGameTips) and where the parts in which they talk about the types of cameras and about “The Condemned” (something like “The Damned”) stand out, a terrifying enemy that was finally discarded.

On the first issue, the team recognizes that the presentation trailer at E3 2018 was no accident. For a long time they considered the idea of ​​following the path of Resident Evil 7 and doing the whole game in the first person. The first alternative they managed was to keep the fixed cameras that the original showed and as a second and last option, the possibility of testing the perspective on the shoulder of Resident Evil 4, which finally ended up penetrating them and the one that has reached the players.

The Damned, an enemy for the orphanage

As for "The Damned", of those who have shared an artwork, these would have been a new type of creature that Capcom wanted to include in the orphanage sequence, to dedicate a section full of scares and shocks. They never left the conceptual phase, nor will they leave our nightmares in the coming days. In addition, the developers remember that a redesign for Tyrant was also proposed with a more military and aggressive touch in his wardrobe. As they did not end up very convinced in the end they remained faithful to the original design of the character, which once again became one of the most fun, characteristic and frightening elements of Resident Evil 2: Remake.

Surely the developer is going through a similar creative process with Resident Evil: 3 Remake, which also wants to expand the history of the original game with new levels, more prominence for certain characters and different enemies. All with the intention of “reimagining” and fully enhancing the work of 1999, as well as repeating the success of Resident Evil 2: Remake, one of the most sold and acclaimed installments of the saga. Who knows, maybe we'll see the damned in the next remake.

Resident Evil 2 Remake

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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