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PS5: haptic controls have "a lot of potential," according to Rock Pocket Games

PS5: haptic controls have "a lot of potential," according to Rock Pocket Games

The study behind Moons of Madness argues that ports to new consoles will be easier to perform than in the present generation.

2020 is the year of the new platforms. Both Microsoft and Sony will market their new generation machines, scheduled for the last quarter of this course. In an interview with Gaming Bolt, Ivan Moen, CEO of Rock Pocket Games (authors of Moons of Madness, a horror game for PC), has highlighted the potential of the haptic functionalities of the new PlayStation 5 controller, unofficially known as the DualShock 5.

"I think that haptic (functions) contribute a lot to an experience," Moen emphasizes. “But I also think about his subjectivity with respect to different players. It also depends on how the game uses it. However, in general, I think the potential to add them to an experience is very high. ” The obligatory question about the hardware of PlayStation 5 and Xbox Series X becomes a reflection that other developers have already made.

Working with the new consoles is easier

“It is probably a more appropriate issue for Unreal engine developers, but for us it means we can do more before the game is linked to the CPU. Moving the game to the console would be much simpler, since the current hardware is quite slow. ” Moen values ​​positively that the hardware is getting closer and closer to that of a PC, because that helps the port to be made more simply. However, do not forget that it is a temporary advantage, "since the difference between consoles and PCs will grow rapidly."

Xbox Series X was introduced during the X19. This is a more powerful model, but since the name of the console is Xbox to dry (Series X is the model), the company opens the doors to possible new machines of the same family. PS5, meanwhile, has not yet shown its final appearance. Yes, captures of their development kit have been distributed, which, judging by the prototypes of other consoles of the company, their appearance could differ completely.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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