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Layoffs at Playful Studios: reduce their workforce "significantly"

Layoffs at Playful Studios: reduce their workforce "significantly"

The study in charge of Super Lucky’s Tale has announced a considerable reduction in its team of full-time employees. Restructuring

Playful Studios has announced an internal restructuring process that involves the dismissal of a large number of its full-time employees. The North American team based in McKinney, Texas, has posted a message on their official blog where they know that the workforce will be "significantly" reduced as they are forced to change their production model.

Paul and Katy Drake, founders of the team, recently known for their work with Super Lucky's Tale, have made known the "significant risks" they have taken in the past to grow the company, but recognize that to move forward this change is necessary in its structure. "We dared to dream big, and we worked hard to aspire to these incredible opportunities together with our friends," they argue.

Playful studios
Playful studios

Risks, changes and regrets

“The continuous changes in the global videogame market require that Playful evolve its development and production objectives in our current and future projects,” they comment. The decision, which they describe as “incredibly difficult” because of the relationship that they had with the employees they have been fired from, a decision that is effective this January 23.

Layoffs at Playful Studios: reduce their workforce "significantly"
Playful Studios template so far

Although the exact number of Playful employees is unknown, according to GamesIndustry, on LinkedIn there were to date a total of 76 active employees as part of the company, founded there by 2012. “They are people who have deposited all their hearts in each of the games created by Playful, "they acknowledge," which have supported and led the study to what it is today. "

The comment clashes with the plans of the medium-term study, which he declared last November, on the occasion of the adaptation of the game to Nintendo Switch, that his idea was to convert intellectual property into a long-running saga. Specific sales data of the title on Xbox One, PC and a hybrid of the Kyoto company are unknown.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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