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Housemarque on the largest and most ambitious project you will ever develop

Playfront

Developer Housemarque had already given up indie development in 2018 and has been working on his first Triple-A project ever since. On the occasion of the 25th anniversary of the studio, there is now a small view of it, even if you don't reveal details about the game itself. But it won't be that way for long.

As CEO Ilari Kuittinen writes, the said Triple-A project is the largest and most ambitious game that has ever been developed. Specifically, the development of the PC-exclusive Stormdriver was stopped and the resources contracted.

“We are focused on delivering our most ambitious and biggest game yet and putting on hold of every other project, including the development of Stormdivers. It's great that the entire company can come together to deliver this game that will define Housemarque's next evolution. We are very humble to have received great support from our partner over the past few years, and this support has grown steadily every month. ”

In 2018, it was assumed that the game would only be released on PS5. Housemarque has always been at the forefront of the last market launch of a new PlayStation to deliver an exclusive title.

In any case, 2020 will be an exciting year for Housemarque, as one emphasizes in the end, and one is already looking forward to it.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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