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Arkane Studios’ new game Deathloop delayed release to 2021

Arkane Studios' new game Deathloop delayed release to 2021

Arkane Studios confirms the delay of Deathloop until Q2 2021. The team needs more time given the difficulties that COVID-19 has brought with it.

Arkane Lyon has decided to delay the release of Deathloop until Q2 2021, that is, somewhere between the months of April, May and June of next year. The study has chosen their official Twitter account to communicate the reasons that have led them to take more time.

The coronavirus has been one of the main obstacles that have slowed its development: “The health and safety of everyone at Arkane Lyon remains our top priority. As we adapted to work from home, we found that it is taking longer than normal to offer this new experience with the level of quality and polish that defines both an Arkane game and a true next-generation game, ”they explain.

They conclude by apologizing to their followers for the disappointment that this news item may entail, but not before calling us “very soon” to learn new details about the project.

Temporary exclusive to PS5 and PC

Deathloop appeared last June during the presentation of PlayStation 5. To the surprise of many, Bethesda confirmed that it would be part of the duo of its temporary exclusive productions for the new generation of Sony, along with Ghostwire: Tokyo. This would not affect the PC version. It was originally planned to accompany PS5 on its launch at the end of this 2020. It will no longer be possible.

Deathloop will put us on the shoulders of Colt, who is caught in an endless loop. His prison, Blackreef, is inhabited by an organization that finds fun in constantly ending him. Our goal will be to come up with a list of eight key goals to stop repetition. As if that were not enough, we will be the prey of Julianna, a young woman who can be controlled by other players who want to invade us through the network. In PS5 it will make use of the novelties that DualSense offers and will work at 4k resolution at a target rate of 60 images per second.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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