Artifact 2.0 will have a campaign mode

It will be one of the many novelties for the great relaunch that Valve prepares for its card game

After demonstrating with Half-Life: Alyx the kind of power Valve is in video game development (in case anyone had any doubts), Gabe Newell's studio has set its sights on rescuing Artifact after its "surprising" failure , one of the most notorious associated with a team accustomed to success in sales and criticism. The path that has been sought is the relaunch, baptizing the new project as Artifact 2.0, a complete redesign of the game, disregarding some of its most controversial parts such as the card market.

Among the latest news on the development of this version, the confirmation of an individual campaign mode stands out, which will continue the plot of the elaborate comic Call to Arms that put context to the original Artifact. The main objective will be to teach the basics of the game, but it will also allow us to know a little more about this world of sorcery and it will give us an alternative method to start climbing in the progression system without having to jump directly to the multiplayer.

Artifact 2.0 will have a campaign mode

Complete alteration of mechanics

The blog post with the ad includes numerous snippets of information about the mechanics that are being altered or changed. Some innovations were already known, such as the unification of turns in the three lanes, but there are novel aspects such as the renewal of the economy within a game, with a noticeable reduction in mana required for low or medium power cards, maintaining the high cost of the most powerful cards that have the ability to go around the game. There is also a lot of emphasis in the blog on the need for the player to feel that he is progressing each game, something that was missing in the first version of the game (this will also be helped by the fact that players will be able to win cards for their deck based on playing).

Altering the game to make it more satisfying and attractive to the general public, without losing the air of sophistication that has accompanied it since its announcement, will be one of the most complex challenges of this Artifact 2.0.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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