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Assassin’s Creed Creative Director Valhalla leaves development for “personal circumstances”

Assassin's Creed Creative Director Valhalla leaves development for "personal circumstances"

Ashraf Ismail, creative director of Assassin’s Creed: Valhalla, leaves the development after being accused of inappropriate behavior with young fans.

Ashraf Ismail, creative director of Assassin’s Creed: Valhalla, leaves his position in the project to “deal appropriately” with various personal problems. In two short tweets, Ismail comments that his life is “shattered” after being accused of extramarital affairs and inappropriate behavior with young fans.

“There are hundreds of talented people striving to build an experience for you who don’t deserve to be involved in this. I wish everyone the best, ”he concludes. In recent days, a Twitter user posted screenshots of intimate conversations with the creative, which triggered the previously discussed allegations.

Ashraf Ismail steps in on the project to take a leave of absence. The development team at is committed to delivering a great game with Assassin’s Creed: Valhalla, ”a Ubisoft representative told Polygon.

Ashraf Ismail abandons development assassin's creed valhalla
Director tweets before deleting his Twitter profile.

Before heading his latest work, Ashraf did the same in two installments of the same saga. Both Assassin’s Creed: Origins and Assassin’s Creed IV: Black Flag are part of his career as a director. Despite the bump, the title maintains its release date for the end of 2020 on PS5, Xbox Series X, PS4, Xbox One, PC, and Google Stadia.

Ubisoft promises “mysteries and intrigue” with Eivor

The protagonist of Assassin’s Creed: Valhalla will be canon regardless of the sex you choose. Narby director, narrative director, calmed fans by referring to Eivor as a character who feels “consistent and complete.” “There are a lot of interesting mysteries and intrigue around the Eivor character; I am eager that you can delve into those mysteries, “he added.

The similarities with the last two installments will be clear. The design will follow an open-world based structure like ARPG. What will vary is progression, which will no longer force players to complete secondary to reach the level required to advance. It will be a more organic adventure in this regard.

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Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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