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Baldur's Gate 3: this is its spectacular introduction kinematics

Baldur's Gate 3: this is its spectacular introduction kinematics

Larian Studios presented the playability of its ambitious RPG, which will transfer the essence of the original with substantial novelties at the playable level.

The story of the protagonist of Baldur's Gate concluded in the second installment, but the world of Forgotten Realms still has many adventures to tell. Baldur's Gate 3, which starts a new path, is in charge of Larian Studios, the Belgian developer who takes the BioWare witness to continue with the saga. The study behind Divinity: Original Sin 2 presented a gameplay during the PAX 2020 panel, as well as the introduction scene. The new chapter, which FreeGameTips has already tried, has cinematic sequences like the one you can see on these lines.

The release date has not yet been announced, since the title still has a lot of development time left. Still, the development team has announced that Baldur's Gate 3 will be released in early access in a few months. This decision, which they already made in previous projects, has been determined with the idea of ​​using the feedback of the players to improve the project. See all the details of early access in this article.

Baldur's Gate 3, kinematics
Baldur's Gate 3.

A highly coveted franchise

Larian Studios took the rights to Baldur's Gate 3, although other suitors tried hard years ago. Obsidian Entertainment, now owned by Microsoft, is a studio specializing in role-playing games that has previously worked on projects initiated by BioWare. His are Neverwinter Nights 2 or Knights of the Old Republic 2. InXile Entertainment, which paradoxically belongs to those of Redmond, also tried to take over the saga.

Baldur's Gate 3 is planned for PC and Google Stadia. At the moment, no conversion for consoles has been announced, although in previous projects, Larian Studios first focused on compatible and then worked on the domestic machine version. As for Nintendo Switch, the developers have not completely closed the doors, but they recognize that technically it would be difficult to transfer the technology to the Kyoto hybrid.

Source | Larian Studios

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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