
A producer of the company says that the remastering of Xenosaga games was a possibility, but ruled them out because they were not profitable.
Our joy in a well. Goodbye to see a remastering of Xenosaga, at least in the short term. Katsuhiro Harada, producer of Bandai Namco, has answered a user who asked him about this remaster on social networks. Harada has assured that the idea was on the table, but that it was finally discarded because it did not pass the Reviews of “profitability in the market”. It seems that there are not as many people interested in the game as it is worth the effort and investment. “Sorry guys. This will be hard to resurrect. ”
This actually progressed to the remaster's plan, but failed in a profitable market Reviews.
Sorry guys, This plan will be difficult to resurface … https://t.co/0CRJJDPl5Z– Katsuhiro Harada (@Harada_TEKKEN) December 26, 2019
What are we missing?
For those who do not know the series, which seen the seen, there are many, Xenosaga was a trilogy of games developed by Monolith Software before the study established its current link with Nintendo and started Xenoblade Chronicles. Originally released for PlayStation 2 (although there was a remake of the first two for Nintendo DS), they were heirs of Xenogears and it took years to leave Japan. The former never did it and became a cult article for pleading with Bandai Namco and learning to import. Its aftermath did come to the West, although it is better not to remember it. After all, the cold reception they had could prove Harada and his team right.
They stood out for a very elaborate and emotional script, which brought together a strong cast of characters around stunning cinematic scenes that for hours and hours told the story to the viewer – player. Its deep and dense history wove its roots in the annals of philosophy (there is nothing more to see the title of his deliveries, called as the works of Nietzsche: Will of Power, Beyond good and evil, and Thus Zarathustra spoke) . It seems that from now on we will have to settle for the current works of Monolith, among which in 2020 will be Xenoblade Chronicles: Definitve Edition, an edition halfway between the remaster and the remake.