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Bioshock and his vision of politics in 9 steps

Bioshock and his vision of politics in 9 steps

Andrew Ryan’s Rapture evokes a social and political dream. We review the link between the video game and politics.

Bioshock is one of those sagas that is hard to forget. In this saga we have lived adventures that have not left anyone indifferent and that are still fondly remembered. In fact, part of its charm resides in Rapture and Columbia. These cities governed by intellectuals always end up being what they don’t seem, because of course, the physical is not always the most important thing.

If videogames have something today, it is that they are no longer pure entertainment, but rather that they mix themes to send a message to the player and, apart from being able to entertain you, reflections. Rapture, and more specifically Andrew Ryan, have a different vision than what we are used to. A plane crash, a lighthouse, and a trip in Bathysphere. In just 5 minutes you could reach Rapture, a city riddled with the most outstanding intellectuals on earth and far from any input from the society of the 1950s. These intellectuals who would form the Rapture council and would be led by Andrew Ryan, the Prime Minister and entrepreneur, to be more clear.

Today at Meristation we have set out to dismember the Rapture executive board and we will give you 9 reasons why you should play Bioshock if you like politics or not. Ah, there are spoilers, you are warned. Here we go!

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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