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BioWare canceled a Mass Effect spin-off inspired by Han Solo from Star Wars

BioWare canceled a Mass Effect spin-off inspired by Han Solo from Star Wars

The game was intended to expand the universe of the saga while continuing to develop the next products of the main trilogy.

After a while fallow, BioWare’s galactic saga will return to stores with Mass Effect Legendary Edition, a remastering of the original trilogy. Meanwhile, the Canadian studio continues to work on the brand’s next great game, announced during The Game Awards 2020 gala. In the drawers, however, there remains a project that never saw the light of day, a spin -off from Mass Effect inspired by the character of Han Solo.

The information is published by The Gamer, who has had the opportunity to chat with Dorian Kieken, former director of development at the time. “We explored a game concept way back in 2008, shortly after launching [el primer] Mass Effect, ”he says. The idea was that “you will play as a character in the style of Han Solo in a game inspired by Star Control, but within the Mass Effect universe.” The idea was to “expand the universe” and develop it “in parallel” with the trilogy.

Han Solo, Mass Effect, Star Wars

A Mass Effect from a different perspective

“I like the idea of ​​exploring a more gray character, similar to the smuggler or pirate guy from the Mass Effect universe,” he continues. “This also allows us to view the world from a different point of view than the chosen supersoldier. It’s like exploring the Star Wars universe without being a Jedi or the Warhammer universe without embodying a space marine. “

For Kieken, having a character more diffuse in character and not associated with a major group of pirates allows you to explore the universe in a way that the savior of the galaxy cannot. “Think of the narrative freedom that they have in series like The Mandalorian or Firefly thanks to the mercenaries or the smuggling characters.”

This title, which began to be outlined between the development of Mass Effect and Mass Effect 2, could not be addressed due to lack of time. “We all needed to focus on Mass Effect 2, which was the right decision at the time. Still, I think the concept was very strong, so I would like to see a game like that one day. “

Mass effect
Mass Effect Andromeda.

Andromeda and its space exploration system

The former BioWare developer also remembers the space exploration system they conceived for Mass Effect Andromeda, although it was later decided to go for a different one. “I remember playing a pretty good prototype of space exploration in 2015. You were basically piloting the ship from planet to planet.”

Kieken was no longer with the company when he was discarded, but he is not too surprised about it. “Not because it wasn’t fun, it was. But it might have taken a lot of effort to make it work, ”so it would have damaged other parts of the game. He acknowledges that the ambitions with Andromeda were disproportionate, as they wanted the players to explore so many planets in depth.

Mass Effect Legendary Edition will be released on May 14 on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC. At the moment there is no information about a possible version for Nintendo Switch. Meanwhile, EA is confident about the future of BioWare, as we have published in FreeGameTips.

About author

Chris Watson is a gaming expert and writer. He has loved video games since childhood and has been writing about them for over 15 years. Chris has worked for major gaming magazines where he reviewed new games and wrote strategy guides. He started his own gaming website to share insider tips and in-depth commentary about his favorite games. When he's not gaming or writing, Chris enjoys travel and hiking. His passion is helping other gamers master new games.

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